Use transparent buffer to correctly process transparency in metafiles
Otherwise the transparency gets converted into b&w mask here before applying the gradient. Required for tdf#134052. Change-Id: Ife00f75024f7d776fdb11e16fcafbd237f07eb04 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100830 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
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@@ -750,7 +750,8 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
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if( !aDstRect.IsEmpty() )
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{
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ScopedVclPtrInstance< VirtualDevice > xVDev;
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// Create transparent buffer
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ScopedVclPtrInstance<VirtualDevice> xVDev(DeviceFormat::DEFAULT, DeviceFormat::DEFAULT);
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xVDev->mnDPIX = mnDPIX;
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xVDev->mnDPIY = mnDPIY;
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@@ -813,8 +814,6 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
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}
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else
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{
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Bitmap aPaint, aMask;
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AlphaMask aAlpha;
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MapMode aMap( GetMapMode() );
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Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
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const bool bOldMap = mbMap;
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@@ -828,20 +827,7 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
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const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
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const_cast<GDIMetaFile&>(rMtf).WindStart();
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xVDev->EnableMapMode( false );
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aPaint = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
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xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
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// create mask bitmap
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xVDev->SetLineColor( COL_BLACK );
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xVDev->SetFillColor( COL_BLACK );
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xVDev->DrawRect( tools::Rectangle( xVDev->PixelToLogic( Point() ), xVDev->GetOutputSize() ) );
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xVDev->SetDrawMode( DrawModeFlags::WhiteLine | DrawModeFlags::WhiteFill | DrawModeFlags::WhiteText |
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DrawModeFlags::WhiteBitmap | DrawModeFlags::WhiteGradient );
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const_cast<GDIMetaFile&>(rMtf).WindStart();
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const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
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const_cast<GDIMetaFile&>(rMtf).WindStart();
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xVDev->EnableMapMode( false );
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aMask = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
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BitmapEx aPaint = xVDev->GetBitmapEx(Point(), xVDev->GetOutputSizePixel());
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xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
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// create alpha mask from gradient
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@@ -849,14 +835,14 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
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xVDev->DrawGradient( tools::Rectangle( rPos, rSize ), rTransparenceGradient );
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xVDev->SetDrawMode( DrawModeFlags::Default );
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xVDev->EnableMapMode( false );
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xVDev->DrawMask( Point(), xVDev->GetOutputSizePixel(), aMask, COL_WHITE );
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aAlpha = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
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AlphaMask aAlpha(xVDev->GetBitmap(Point(), xVDev->GetOutputSizePixel()));
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aAlpha.BlendWith(aPaint.GetAlpha());
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xVDev.disposeAndClear();
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EnableMapMode( false );
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DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) );
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DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha));
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EnableMapMode( bOldMap );
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}
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}
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