disable MSAA for the picking

MSAA can and will result in mixed colors which is a problem if we use
the color for the selection.

Change-Id: Ifbd6d37902069b26e714d2e3e5576fb767f9fbbf
This commit is contained in:
Markus Mohrhard
2014-05-28 01:00:09 +02:00
committed by Markus Mohrhard
parent a630c368f7
commit 5419a2a863

View File

@@ -1651,10 +1651,12 @@ void OpenGL3DRenderer::SetPickingMode(bool bPickingMode)
if(mbPickingMode)
{
glBindFramebuffer(GL_FRAMEBUFFER, mnPickingFbo);
glDisable(GL_MULTISAMPLE);
}
else
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glEnable(GL_MULTISAMPLE);
}
}