android: Rewrite GLThread to trash objects as little as possible
Change-Id: I6a0042e2a1b5d98fbf5aa8c64b67a9422f8956a3
This commit is contained in:
@@ -1,178 +0,0 @@
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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011-2012
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import android.opengl.GLSurfaceView;
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import java.util.concurrent.LinkedBlockingQueue;
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import javax.microedition.khronos.opengles.GL10;
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// A GL thread managed by Java. It is not necessary to use this class to use the
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// FlexibleGLSurfaceView, but it can be helpful, especially if the GL rendering is to be done
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// entirely in Java.
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class GLThread extends Thread {
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private LinkedBlockingQueue<Runnable> mQueue;
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private GLController mController;
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private boolean mRenderQueued;
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public GLThread(GLController controller) {
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mQueue = new LinkedBlockingQueue<Runnable>();
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mController = controller;
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}
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@Override
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public void run() {
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while (true) {
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Runnable runnable;
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try {
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runnable = mQueue.take();
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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runnable.run();
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if (runnable instanceof ShutdownMessage) {
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break;
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}
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}
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}
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public void recreateSurface() {
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mQueue.add(new RecreateSurfaceMessage());
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}
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public void renderFrame() {
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// Make sure there's only one render event in the queue at a time.
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synchronized (this) {
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if (!mRenderQueued) {
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mQueue.add(new RenderFrameMessage());
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mRenderQueued = true;
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}
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}
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}
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public void shutdown() {
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mQueue.add(new ShutdownMessage());
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}
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public void surfaceChanged(int width, int height) {
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mQueue.add(new SizeChangedMessage(width, height));
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}
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public void surfaceCreated() {
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mQueue.add(new SurfaceCreatedMessage());
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}
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public void surfaceDestroyed() {
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mQueue.add(new SurfaceDestroyedMessage());
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}
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private void doRecreateSurface() {
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mController.disposeGLContext();
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mController.initGLContext();
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}
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private GLSurfaceView.Renderer getRenderer() {
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return mController.getView().getRenderer();
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}
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private class RecreateSurfaceMessage implements Runnable {
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public void run() {
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doRecreateSurface();
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}
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}
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private class RenderFrameMessage implements Runnable {
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public void run() {
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synchronized (GLThread.this) {
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mRenderQueued = false;
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}
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// Bail out if the surface was lost.
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if (mController.getEGLSurface() == null) {
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return;
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}
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onDrawFrame((GL10)mController.getGL());
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}
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mController.swapBuffers();
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}
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}
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private class ShutdownMessage implements Runnable {
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public void run() {
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mController.disposeGLContext();
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mController = null;
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}
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}
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private class SizeChangedMessage implements Runnable {
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private int mWidth, mHeight;
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public SizeChangedMessage(int width, int height) {
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mWidth = width;
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mHeight = height;
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}
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public void run() {
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onSurfaceChanged((GL10)mController.getGL(), mWidth, mHeight);
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}
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}
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}
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private class SurfaceCreatedMessage implements Runnable {
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public void run() {
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if (!mController.hasSurface()) {
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mController.initGLContext();
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}
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}
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}
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private class SurfaceDestroyedMessage implements Runnable {
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public void run() {
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mController.disposeGLContext();
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}
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}
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}
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@@ -175,8 +175,8 @@ public class LayerView extends FrameLayout {
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}
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public void requestRender() {
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if (mGLThread != null) {
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mGLThread.renderFrame();
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if (mRenderControllerThread != null) {
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mRenderControllerThread.renderFrame();
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}
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if (mListener != null) {
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mListener.renderRequested();
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@@ -276,8 +276,8 @@ public class LayerView extends FrameLayout {
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private void onSizeChanged(int width, int height) {
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mGLController.surfaceChanged(width, height);
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if (mGLThread != null) {
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mGLThread.surfaceChanged(width, height);
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if (mRenderControllerThread != null) {
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mRenderControllerThread.surfaceChanged(width, height);
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}
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if (mListener != null) {
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@@ -288,8 +288,8 @@ public class LayerView extends FrameLayout {
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private void onDestroyed() {
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mGLController.surfaceDestroyed();
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if (mGLThread != null) {
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mGLThread.surfaceDestroyed();
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if (mRenderControllerThread != null) {
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mRenderControllerThread.surfaceDestroyed();
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}
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if (mListener != null) {
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@@ -331,8 +331,8 @@ public class LayerView extends FrameLayout {
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}
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public void surfaceCreated(SurfaceHolder holder) {
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if (mGLThread != null) {
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mGLThread.surfaceCreated();
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if (mRenderControllerThread != null) {
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mRenderControllerThread.surfaceCreated();
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}
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}
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@@ -345,8 +345,8 @@ public class LayerView extends FrameLayout {
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public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
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// We don't do this for surfaceCreated above because it is always followed by a surfaceChanged,
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// but that is not the case here.
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if (mGLThread != null) {
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mGLThread.surfaceCreated();
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if (mRenderControllerThread != null) {
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mRenderControllerThread.surfaceCreated();
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}
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onSizeChanged(width, height);
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}
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@@ -364,23 +364,23 @@ public class LayerView extends FrameLayout {
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}
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}
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private GLThread mGLThread; // Protected by this class's monitor.
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private RenderControllerThread mRenderControllerThread;
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public synchronized void createGLThread() {
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if (mGLThread != null) {
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if (mRenderControllerThread != null) {
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throw new LayerViewException ("createGLThread() called with a GL thread already in place!");
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}
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Log.e(LOGTAG, "### Creating GL thread!");
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mGLThread = new GLThread(mGLController);
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mGLThread.start();
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mRenderControllerThread = new RenderControllerThread(mGLController);
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mRenderControllerThread.start();
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notifyAll();
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}
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public synchronized Thread destroyGLThread() {
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// Wait for the GL thread to be started.
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Log.e(LOGTAG, "### Waiting for GL thread to be created...");
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while (mGLThread == null) {
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while (mRenderControllerThread == null) {
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try {
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wait();
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} catch (InterruptedException e) {
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@@ -389,19 +389,18 @@ public class LayerView extends FrameLayout {
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}
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Log.e(LOGTAG, "### Destroying GL thread!");
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Thread glThread = mGLThread;
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mGLThread.shutdown();
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mGLThread = null;
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return glThread;
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Thread thread = mRenderControllerThread;
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mRenderControllerThread.shutdown();
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mRenderControllerThread = null;
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return thread;
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}
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public synchronized void recreateSurface() {
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if (mGLThread == null) {
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throw new LayerViewException("recreateSurface() called with no GL " +
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"thread active!");
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if (mRenderControllerThread == null) {
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throw new LayerViewException("recreateSurface() called with no GL thread active!");
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}
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mGLThread.recreateSurface();
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mRenderControllerThread.recreateSurface();
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}
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public static class LayerViewException extends RuntimeException {
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@@ -0,0 +1,143 @@
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package org.mozilla.gecko.gfx;
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import android.opengl.GLSurfaceView;
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import java.util.concurrent.LinkedBlockingQueue;
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import javax.microedition.khronos.opengles.GL10;
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public class RenderControllerThread extends Thread {
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private LinkedBlockingQueue<RenderCommand> queue = new LinkedBlockingQueue<RenderCommand>();
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private GLController controller;
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private boolean renderQueued = false;
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private int width;
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private int height;
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public RenderControllerThread(GLController controller) {
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this.controller = controller;
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}
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@Override
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public void run() {
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while (true) {
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RenderCommand command;
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try {
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command = queue.take();
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execute(command);
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if (command == RenderCommand.SHUTDOWN) {
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return;
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}
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} catch (InterruptedException exception) {
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throw new RuntimeException(exception);
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}
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}
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}
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void execute(RenderCommand command) {
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switch (command) {
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case SHUTDOWN:
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doShutdown();
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break;
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case RECREATE_SURFACE:
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doRecreateSurface();
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break;
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case RENDER_FRAME:
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doRenderFrame();
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break;
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case SIZE_CHANGED:
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doSizeChanged();
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break;
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case SURFACE_CREATED:
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doSurfaceCreated();
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break;
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case SURFACE_DESTROYED:
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doSurfaceDestroyed();
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break;
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}
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}
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public void recreateSurface() {
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queue.add(RenderCommand.RECREATE_SURFACE);
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}
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public void renderFrame() {
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synchronized (this) {
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if (!renderQueued) {
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queue.add(RenderCommand.RENDER_FRAME);
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renderQueued = true;
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}
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}
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}
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public void shutdown() {
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queue.add(RenderCommand.SHUTDOWN);
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}
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public void surfaceChanged(int width, int height) {
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this.width = width;
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this.height = height;
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queue.add(RenderCommand.SIZE_CHANGED);
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}
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public void surfaceCreated() {
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queue.add(RenderCommand.SURFACE_CREATED);
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}
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public void surfaceDestroyed() {
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queue.add(RenderCommand.SURFACE_DESTROYED);
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}
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private void doRecreateSurface() {
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controller.disposeGLContext();
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controller.initGLContext();
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}
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private GLSurfaceView.Renderer getRenderer() {
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return controller.getView().getRenderer();
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}
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private void doShutdown() {
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controller.disposeGLContext();
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controller = null;
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}
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private void doRenderFrame() {
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synchronized (this) {
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renderQueued = false;
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}
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if (controller.getEGLSurface() == null) {
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return;
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}
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onDrawFrame((GL10) controller.getGL());
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}
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controller.swapBuffers();
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}
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private void doSizeChanged() {
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onSurfaceChanged((GL10) controller.getGL(), width, height);
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}
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}
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private void doSurfaceCreated() {
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if (!controller.hasSurface()) {
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controller.initGLContext();
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}
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}
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private void doSurfaceDestroyed() {
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controller.disposeGLContext();
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}
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public enum RenderCommand {
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SHUTDOWN,
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RECREATE_SURFACE,
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RENDER_FRAME,
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SIZE_CHANGED,
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SURFACE_CREATED,
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SURFACE_DESTROYED,
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}
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}
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Reference in New Issue
Block a user