coverity#705963 Dereference before null check
Change-Id: I6371ef5e838d1e66ea9aeba75f554eea93426139
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@@ -275,23 +275,20 @@ void UnoWrapper::WindowDestroyed( Window* pWindow )
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// #i42462#/#116855# no, don't loop: Instead, just ensure that all our top-window-children
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// are disposed, too (which should also be a valid fix for #102132#, but doesn't have the extreme
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// performance penalties)
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if ( pWindow )
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Window* pTopWindowChild = pWindow->GetWindow( WINDOW_FIRSTTOPWINDOWCHILD );
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while ( pTopWindowChild )
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{
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Window* pTopWindowChild = pWindow->GetWindow( WINDOW_FIRSTTOPWINDOWCHILD );
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while ( pTopWindowChild )
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{
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OSL_ENSURE( pTopWindowChild->GetParent() == pWindow,
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"UnoWrapper::WindowDestroyed: inconsistency in the SystemWindow relationship!" );
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OSL_ENSURE( pTopWindowChild->GetParent() == pWindow,
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"UnoWrapper::WindowDestroyed: inconsistency in the SystemWindow relationship!" );
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Window* pNextTopChild = pTopWindowChild->GetWindow( WINDOW_NEXTTOPWINDOWSIBLING );
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Window* pNextTopChild = pTopWindowChild->GetWindow( WINDOW_NEXTTOPWINDOWSIBLING );
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//the window still could be on the stack, so we have to
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// use lazy delete ( it will automatically
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// disconnect from the currently destroyed parent window )
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pTopWindowChild->doLazyDelete();
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//the window still could be on the stack, so we have to
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// use lazy delete ( it will automatically
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// disconnect from the currently destroyed parent window )
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pTopWindowChild->doLazyDelete();
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pTopWindowChild = pNextTopChild;
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}
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pTopWindowChild = pNextTopChild;
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}
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}
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