let us use OpenGL types for OpenGL resources
Change-Id: I53dbbfb2f1d721bdbb076fa7cb45801659694a14
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@@ -198,7 +198,7 @@ protected:
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return (rBHelper.bDisposed || rBHelper.bInDispose);
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}
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void createTexture( unsigned int* texID,
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void createTexture( GLuint* texID,
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#if defined( GLX_EXT_texture_from_pixmap )
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GLXPixmap pixmap,
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bool usePixmap,
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@@ -232,10 +232,10 @@ private:
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/** OpenGL handle to the leaving slide's texture
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*/
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unsigned int maLeavingSlideGL;
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GLuint maLeavingSlideGL;
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/** OpenGL handle to the entering slide's texture
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*/
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unsigned int maEnteringSlideGL;
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GLuint maEnteringSlideGL;
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Reference< presentation::XSlideShowView > mxView;
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Reference< rendering::XIntegerBitmap > mxLeavingBitmap;
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@@ -561,7 +561,7 @@ void OGLTransitionerImpl::setTransition( boost::shared_ptr<OGLTransitionImpl> co
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impl_prepareTransition();
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}
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void OGLTransitionerImpl::createTexture( unsigned int* texID,
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void OGLTransitionerImpl::createTexture( GLuint* texID,
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#if defined( GLX_EXT_texture_from_pixmap )
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GLXPixmap pixmap,
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bool usePixmap,
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