tdf#97197 - GL transitions should use their context not VCL's.
Change-Id: Ifab7da221e73e068ebe0856a4224ec4ca4d611b5
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@@ -374,7 +374,9 @@ bool OGLTransitionerImpl::initWindowFromSlideShowView( const Reference< presenta
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}
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SAL_INFO("slideshow", "created the context");
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mpContext->makeCurrent();
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CHECK_GL_ERROR();
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awt::Rectangle aCanvasArea = mxView->getCanvasArea();
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mpContext->setWinPosAndSize(Point(aCanvasArea.X, aCanvasArea.Y), Size(aCanvasArea.Width, aCanvasArea.Height));
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SAL_INFO("slideshow.opengl", "canvas area: " << aCanvasArea.X << "," << aCanvasArea.Y << " - " << aCanvasArea.Width << "x" << aCanvasArea.Height);
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@@ -551,6 +553,9 @@ bool OGLTransitionerImpl::setTransition( std::shared_ptr<OGLTransitionImpl> pTra
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mpTransition = pTransition;
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mpContext->makeCurrent();
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CHECK_GL_ERROR();
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bool succeeded = impl_prepareTransition();
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if (!succeeded) {
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mpTransition = nullptr;
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@@ -1288,6 +1293,9 @@ void OGLTransitionerImpl::disposeTextures()
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void OGLTransitionerImpl::impl_dispose()
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{
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mpContext->makeCurrent();
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CHECK_GL_ERROR();
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impl_finishTransition();
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disposeTextures();
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if( mpContext.is() )
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