slideshow: Make sure the slide is fully opaque in Honeycomb

On Windows, the text is rendered with 0 of alpha, which is an issue in
this transition as it enables GL_BLEND.

Change-Id: I45fe32ccf77854e758eddc33f300791d4cdd6904
This commit is contained in:
Emmanuel Gil Peyrot
2016-01-27 20:21:21 +00:00
committed by Tomaž Vajngerl
parent 98c343604d
commit 8b65dec8e0

View File

@@ -26,7 +26,7 @@ bool isBorder(vec2 point)
void main()
{
vec4 fragment = texture2D(slideTexture, texturePosition);
vec4 fragment = vec4(texture2D(slideTexture, texturePosition).rgb, 1.0);
vec3 lightVector = vec3(0.0, 0.0, 1.0);
float light = max(dot(lightVector, normal), 0.0);
if (hexagonSize > 1.0) {