slideshow: Make sure the slide is fully opaque in Honeycomb
On Windows, the text is rendered with 0 of alpha, which is an issue in this transition as it enables GL_BLEND. Change-Id: I45fe32ccf77854e758eddc33f300791d4cdd6904
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committed by
Tomaž Vajngerl
parent
98c343604d
commit
8b65dec8e0
@@ -26,7 +26,7 @@ bool isBorder(vec2 point)
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void main()
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void main()
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{
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{
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vec4 fragment = texture2D(slideTexture, texturePosition);
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vec4 fragment = vec4(texture2D(slideTexture, texturePosition).rgb, 1.0);
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vec3 lightVector = vec3(0.0, 0.0, 1.0);
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vec3 lightVector = vec3(0.0, 0.0, 1.0);
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float light = max(dot(lightVector, normal), 0.0);
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float light = max(dot(lightVector, normal), 0.0);
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if (hexagonSize > 1.0) {
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if (hexagonSize > 1.0) {
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