show the whole demo

Change-Id: I8e3adae6ef23c7750de0bcb5934d5743e24fde58
This commit is contained in:
Markus Mohrhard
2014-05-28 22:24:34 +02:00
committed by Markus Mohrhard
parent b158fd2695
commit 939519560c

View File

@@ -274,7 +274,7 @@ void OpenGL3DRenderer::init()
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_fViewAngle = 60.0f;
m_3DProjection = glm::perspective(m_fViewAngle, (float)m_iWidth / (float)m_iHeight, 0.01f, 2000.0f);
m_3DProjection = glm::perspective(m_fViewAngle, (float)m_iWidth / (float)m_iHeight, 0.01f, 6000.0f);
maResources.LoadShaders();
maPickingResources.LoadShaders();