show the whole demo
Change-Id: I8e3adae6ef23c7750de0bcb5934d5743e24fde58
This commit is contained in:
committed by
Markus Mohrhard
parent
b158fd2695
commit
939519560c
@@ -274,7 +274,7 @@ void OpenGL3DRenderer::init()
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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m_fViewAngle = 60.0f;
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m_fViewAngle = 60.0f;
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m_3DProjection = glm::perspective(m_fViewAngle, (float)m_iWidth / (float)m_iHeight, 0.01f, 2000.0f);
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m_3DProjection = glm::perspective(m_fViewAngle, (float)m_iWidth / (float)m_iHeight, 0.01f, 6000.0f);
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maResources.LoadShaders();
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maResources.LoadShaders();
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maPickingResources.LoadShaders();
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maPickingResources.LoadShaders();
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