translated some comments from German to English
This commit is contained in:
committed by
Lionel Elie Mamane
parent
2561e3f786
commit
9f8d1f6b46
@@ -384,11 +384,12 @@ IMPL_LINK( TextEditImp, SyntaxTimerHdl, Timer *, EMPTYARG )
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else
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pTextEngine->SetUpdateMode( sal_True ); // ! With VDev
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// SetUpdateMode( sal_True ) soll kein Modify setzen
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// SetUpdateMode (sal_True ) shouldn't set Modify
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pTextEngine->SetModified( bWasModified );
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// SyntaxTimerHdl wird gerufen, wenn Text-Aenderung
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// => gute Gelegenheit, Textbreite zu ermitteln!
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// SyntaxTimerHdl will be called when the text changes
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// => Good opportunity to get the text width
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bHighlightning = sal_False;
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if ( aSyntaxLineTable.First() )
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@@ -49,15 +49,16 @@ protected:
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::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface> m_xStartingPoint;
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::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface> m_xCurrentObject;
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// das aktuelle Objekt
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// The actual object
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::std::vector<sal_Int32> m_arrChildIndizies;
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// ich bewege mich eigentlich durch einen Baum, dummerweise haben dessen
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// Elemente aber kein GetNextSibling, also muss ich mir merken, wo die Childs
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// innerhalb ihres Parents sitzen (das ist sozusagen der Pfad von der Wurzel
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// zu m_xCurrentObject
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// Actually, as I move through this tree, there are elements but NO
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// GetNextSibling, so I have to remember where each child
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// is in relation to it's parent. This is the path from the
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// root node to m_xCurrentObject
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::rtl::OUString m_ustrProperty;
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// der Name der gesuchten property
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// The Name of the requested property
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public:
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IndexAccessIterator(::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface> xStartingPoint);
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@@ -70,10 +71,12 @@ public:
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protected:
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virtual sal_Bool ShouldHandleElement(const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface>& /*rElement*/) { return sal_True; }
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// damit kann man bestimmte Elemente ausschliessen, die werden dann einfach
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// uebergangen
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// wenn hier sal_True zurueckkommt, wird dieses Element von Next zurueckgeliefert, man kann sich hier also auch
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// gleich ein paar zusaetzliche Angaben zu dem Element holen (deswegen ist die Methode auch nicht const)
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// So we can exclude certain elements, which are expected
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// if this returns sal_True. If so, this element will be returned,
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// which also allows us to return additional information.
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// That's why this method is not const.
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virtual sal_Bool ShouldStepInto(const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface>& /*xContainer*/) const { return sal_True; }
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};
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