DEV300 masterfix: add namespace to call to primitive2d::mapTextLineToFontUnderline()
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@@ -150,7 +150,7 @@ namespace drawinglayer
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mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
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// set Overline attribute
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const FontUnderline eFontOverline(mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
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const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
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if( eFontOverline != UNDERLINE_NONE )
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{
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aFont.SetOverline( eFontOverline );
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@@ -161,7 +161,7 @@ namespace drawinglayer
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}
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// set Underline attribute
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const FontUnderline eFontUnderline(mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
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const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
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if( eFontUnderline != UNDERLINE_NONE )
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{
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aFont.SetUnderline( eFontUnderline );
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@@ -172,7 +172,7 @@ namespace drawinglayer
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}
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// set Strikeout attribute
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const FontStrikeout eFontStrikeout(mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
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const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
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if( eFontStrikeout != STRIKEOUT_NONE )
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aFont.SetStrikeout( eFontStrikeout );
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