DEV300 masterfix: add namespace to call to primitive2d::mapTextLineToFontUnderline()

This commit is contained in:
Jens-Heiner Rechtien
2010-01-06 14:39:23 +01:00
parent ca70b3e552
commit b0c799c7fb

View File

@@ -150,7 +150,7 @@ namespace drawinglayer
mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
// set Overline attribute
const FontUnderline eFontOverline(mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
if( eFontOverline != UNDERLINE_NONE )
{
aFont.SetOverline( eFontOverline );
@@ -161,7 +161,7 @@ namespace drawinglayer
}
// set Underline attribute
const FontUnderline eFontUnderline(mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
if( eFontUnderline != UNDERLINE_NONE )
{
aFont.SetUnderline( eFontUnderline );
@@ -172,7 +172,7 @@ namespace drawinglayer
}
// set Strikeout attribute
const FontStrikeout eFontStrikeout(mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
if( eFontStrikeout != STRIKEOUT_NONE )
aFont.SetStrikeout( eFontStrikeout );