Simplified polygon base template (PolygonPointList), changed some include statements to work with big and small letters.

This commit is contained in:
Armin Weiss
2003-03-14 10:47:03 +00:00
parent 0debb5d01d
commit b5af76d9cd

View File

@@ -2,9 +2,9 @@
*
* $RCSfile: PolygonPoint.hxx,v $
*
* $Revision: 1.1 $
* $Revision: 1.2 $
*
* last change: $Author: aw $ $Date: 2003-02-27 15:42:05 $
* last change: $Author: aw $ $Date: 2003-03-14 11:47:03 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -66,17 +66,17 @@
//////////////////////////////////////////////////////////////////////////////
template < class Point, class Vector > class SimplePolygonPoint
template < class Point > class SimplePointEntry
{
Point maPoint;
public:
SimplePolygonPoint()
: maPoint()
SimplePointEntry()
: maPoint(Point::GetEmptyPoint())
{
}
SimplePolygonPoint(const Point& rInitPoint)
SimplePointEntry(const Point& rInitPoint)
: maPoint(rInitPoint)
{
}
@@ -91,60 +91,32 @@ public:
maPoint = rValue;
}
const Vector& GetBackwardVector() const
sal_Bool operator==(const SimplePointEntry& rEntry) const
{
return Vector::GetEmptyVector();
}
void SetBackwardVector(const Vector& rValue)
{
DBG_ASSERT(Vector::GetEmptyVector() == rValue, "Setting backward vector different from zero vector not allowed at SimpleNode (!)");
}
const Vector& GetForwardVector() const
{
return Vector::GetEmptyVector();
}
void SetForwardVector(const Vector& rValue)
{
DBG_ASSERT(Vector::GetEmptyVector() == rValue, "Setting forward vector different from zero vector not allowed at SimpleNode (!)");
return (maPoint == rEntry.maPoint);
}
};
//////////////////////////////////////////////////////////////////////////////
template < class Point, class Vector > class BezierPolygonPoint
template < class Vector > class SimpleBezierEntry
{
Point maPoint;
Vector maBackward;
Vector maForward;
public:
BezierPolygonPoint()
: maPoint(),
maBackward(),
maForward()
SimpleBezierEntry()
: maBackward(Vector::GetEmptyVector()),
maForward(Vector::GetEmptyVector())
{
}
BezierPolygonPoint(const Point& rInitPoint)
: maPoint(rInitPoint),
maBackward(),
maForward()
SimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
: maBackward(rInitBackward),
maForward(rInitForward)
{
}
const Point& GetPoint() const
{
return maPoint;
}
void SetPoint(const Point& rValue)
{
maPoint = rValue;
}
const Vector& GetBackwardVector() const
{
return maBackward;
@@ -171,100 +143,34 @@ public:
return sal_True;
return sal_False;
}
sal_Bool operator==(const SimpleBezierEntry& rEntry) const
{
return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
}
};
//////////////////////////////////////////////////////////////////////////////
template < class Point, class Vector > class PolygonPointList
{
typedef SimplePolygonPoint< Point, Vector > LocalSimplePolygonPoint;
typedef BezierPolygonPoint< Point, Vector > LocalBezierPolygonPoint;
typedef ::std::vector< LocalSimplePolygonPoint > SimplePolygonVector;
typedef ::std::vector< LocalBezierPolygonPoint > BezierPolygonVector;
typedef SimplePointEntry< Point > LocalSimplePointEntry;
typedef SimpleBezierEntry< Vector > LocalSimpleBezierEntry;
typedef ::std::vector< LocalSimplePointEntry > SimplePointVector;
typedef ::std::vector< LocalSimpleBezierEntry > SimpleBezierVector;
sal_uInt32 mnCount;
sal_uInt32 mnBezierCount;
SimplePointVector maPoints;
SimpleBezierVector* mpVectors;
union
{
SimplePolygonVector* mpSimple;
BezierPolygonVector* mpBezier;
}
maList;
unsigned mbBezierFormat : 1;
unsigned mbIsClosed : 1;
void ImplCopyToBezierVector(BezierPolygonVector* pBezier, SimplePolygonVector* pSimple)
{
SimplePolygonVector::iterator aSimpleIter(pSimple->begin());
const SimplePolygonVector::iterator aSimpleEnd(pSimple->end());
BezierPolygonVector::iterator aBezierIter(pBezier->begin());
for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aBezierIter)
{
aBezierIter->SetPoint(aSimpleIter->GetPoint());
}
}
void ImplForceToBezier()
{
if(!mbBezierFormat)
{
SimplePolygonVector* pOldSimple = maList.mpSimple;
if(mnCount)
{
maList.mpBezier = new BezierPolygonVector(mnCount);
ImplCopyToBezierVector(maList.mpBezier, pOldSimple);
}
delete pOldSimple;
mbBezierFormat = sal_True;
}
}
sal_Bool ImplCompareDifferentFormats(SimplePolygonVector* pSimple, BezierPolygonVector* pBezier) const
{
SimplePolygonVector::iterator aSimpleIter(pSimple->begin());
const SimplePolygonVector::iterator aSimpleEnd(pSimple->end());
BezierPolygonVector::iterator aBezierIter(pBezier->begin());
for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aBezierIter)
{
if(aBezierIter->GetPoint() != aSimpleIter->GetPoint())
return sal_False;
}
return sal_True;
}
void ImplCopyToSimpleVector(SimplePolygonVector* pSimple, BezierPolygonVector* pBezier)
{
BezierPolygonVector::iterator aBezierIter(pBezier->begin());
const BezierPolygonVector::iterator aBezierEnd(pBezier->end());
SimplePolygonVector::iterator aSimpleIter(pSimple->begin());
for( ; aBezierIter != aBezierEnd; ++aBezierIter , ++aSimpleIter)
{
aSimpleIter->SetPoint(aBezierIter->GetPoint());
}
}
void ImplTryToChangeToSimple()
{
if(mbBezierFormat && !mnBezierCount)
if(!mnBezierCount && mpVectors)
{
BezierPolygonVector* pOldBezier = maList.mpBezier;
if(mnCount)
{
maList.mpSimple = new SimplePolygonVector(mnCount);
ImplCopyToSimpleVector(maList.mpSimple, pOldBezier);
}
delete pOldBezier;
mbBezierFormat = sal_False;
delete mpVectors;
mpVectors = 0L;
}
}
@@ -284,72 +190,60 @@ public:
mbIsClosed = bNew;
}
sal_uInt32 GetPointCount() const
sal_uInt32 Count() const
{
return mnCount;
return maPoints.size();
}
PolygonPointList(sal_Bool bBezier)
: mnCount(0L),
mnBezierCount(0L),
mbBezierFormat(bBezier),
PolygonPointList()
: mnBezierCount(0L),
mpVectors(0L),
mbIsClosed(sal_False)
{
// complete initialization with defaults
maList.mpSimple = 0L;
}
PolygonPointList(const PolygonPointList& rSource)
: mnCount(rSource.mnCount),
mnBezierCount(rSource.mnBezierCount),
mbBezierFormat(rSource.mbBezierFormat),
mbIsClosed(sal_False)
: mnBezierCount(0L),
maPoints(rSource.maPoints),
mpVectors(0L),
mbIsClosed(rSource.mbIsClosed)
{
// complete initialization using copy
maList.mpSimple = 0L;
if(mnCount)
if(rSource.mpVectors && rSource.mnBezierCount)
{
if(mbBezierFormat)
{
if(mnBezierCount)
{
maList.mpBezier = new BezierPolygonVector(*rSource.maList.mpBezier);
}
else
{
// here, a reduction at copy time can be done
maList.mpSimple = new SimplePolygonVector(mnCount);
ImplCopyToSimpleVector(maList.mpSimple, rSource.maList.mpBezier);
mbBezierFormat = sal_False;
}
}
else
{
maList.mpSimple = new SimplePolygonVector(*rSource.maList.mpSimple);
}
mpVectors = new SimpleBezierVector(*rSource.mpVectors);
mnBezierCount = rSource.mnBezierCount;
}
}
PolygonPointList(const PolygonPointList& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
: mnCount(0L),
mnBezierCount(0L),
mbBezierFormat(rSource.mbBezierFormat),
mbIsClosed(sal_False)
: mnBezierCount(0L),
maPoints(nCount),
mpVectors(0L),
mbIsClosed(rSource.mbIsClosed)
{
// complete initialization using partly copy
maList.mpSimple = 0L;
if(nCount)
{
if(rSource.IsBezier())
// copy point data
{
maList.mpBezier = new BezierPolygonVector();
maList.mpBezier->reserve(nCount);
BezierPolygonVector::iterator aStart(rSource.maList.mpBezier->begin());
SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
aStart += nIndex;
BezierPolygonVector::iterator aEnd(aStart);
SimplePointVector::const_iterator aEnd(aStart);
aEnd += nCount;
maPoints.insert(0L, aStart, aEnd);
}
// copy bezier data
if(rSource.mpVectors && rSource.mnBezierCount)
{
mpVectors = new SimpleBezierVector();
mpVectors->reserve(nCount);
SimpleBezierVector::iterator aStart(mpVectors->begin());
aStart += nIndex;
SimpleBezierVector::iterator aEnd(aStart);
aEnd += nCount;
for( ; aStart != aEnd; ++aStart )
@@ -359,119 +253,77 @@ public:
mnBezierCount++;
}
maList.mpBezier->push_back(*aStart);
mpVectors->push_back(*aStart);
}
// maybe 0L == mbBezierCount, try to reduce
mnCount = nCount;
ImplTryToChangeToSimple();
}
else
{
maList.mpSimple = new SimplePolygonVector();
maList.mpSimple->reserve(nCount);
SimplePolygonVector::iterator aStart(rSource.maList.mpSimple->begin());
aStart += nIndex;
SimplePolygonVector::iterator aEnd(aStart);
aEnd += nCount;
maList.mpSimple->insert(0L, aStart, aEnd);
mnCount = nCount;
}
}
}
~PolygonPointList()
{
if(mbBezierFormat)
if(mpVectors)
{
if(maList.mpBezier)
{
delete maList.mpBezier;
}
}
else
{
if(maList.mpSimple)
{
delete maList.mpSimple;
}
delete mpVectors;
}
}
sal_Bool IsEqual(const PolygonPointList& rPointList) const
{
// same point count?
if(mnCount != rPointList.mnCount)
if(maPoints.size() != rPointList.maPoints.size())
return sal_False;
// if zero points the polys are equal
if(!mnCount)
if(!maPoints.size())
return sal_True;
// if bezier count used it needs to be equal
if(mnBezierCount != rPointList.mnBezierCount)
return sal_False;
// compare content if same format
if(mbBezierFormat && rPointList.mbBezierFormat)
return (maList.mpBezier == rPointList.maList.mpBezier);
// compare point content
if(maPoints != rPointList.maPoints)
return sal_False;
if(!mbBezierFormat && !rPointList.mbBezierFormat)
return (maList.mpSimple == rPointList.maList.mpSimple);
// beziercounts are equal: if it's zero, we are done
if(!mnBezierCount)
return sal_True;
// here we have a combination of bezier and simple. Thus, mnBezierCount
// needs to be zero, else we have an error here.
DBG_ASSERT(0L == mnBezierCount, "Error: Bezier count needs to be zero here (!)");
// beziercounts are equal and not zero; compare them
DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
DBG_ASSERT(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
if(mbBezierFormat)
{
// Hint: here would be another chance for reduction, but this method should stay const
return ImplCompareDifferentFormats(rPointList.maList.mpSimple, maList.mpBezier);
}
else
{
return ImplCompareDifferentFormats(maList.mpSimple, rPointList.maList.mpBezier);
}
return (*mpVectors == *rPointList.mpVectors);
}
const Point& GetPoint(sal_uInt32 nIndex) const
{
if(mbBezierFormat)
return ((*maList.mpBezier)[nIndex]).GetPoint();
else
return ((*maList.mpSimple)[nIndex]).GetPoint();
return maPoints[nIndex].GetPoint();
}
void SetPoint(sal_uInt32 nIndex, const Point& rValue)
{
if(mbBezierFormat)
((*maList.mpBezier)[nIndex]).SetPoint(rValue);
else
((*maList.mpSimple)[nIndex]).SetPoint(rValue);
maPoints[nIndex].SetPoint(rValue);
}
const Vector& GetBackwardVector(sal_uInt32 nIndex) const
{
if(mbBezierFormat)
return ((*maList.mpBezier)[nIndex]).GetBackwardVector();
if(mpVectors)
return ((*mpVectors)[nIndex]).GetBackwardVector();
else
return Vector::GetEmptyVector();
}
void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
{
if(!mbBezierFormat && rValue != Vector::GetEmptyVector())
ImplForceToBezier();
if(mbBezierFormat)
if(mpVectors)
{
LocalBezierPolygonPoint& rDest = (*maList.mpBezier)[nIndex];
LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
rDest.SetBackwardVector(rValue);
((*mpVectors)[nIndex]).SetBackwardVector(rValue);
sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
if(bBezierNeededBefore != bBezierNeededAfter)
@@ -482,28 +334,34 @@ public:
mnBezierCount--;
}
}
else
{
sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());
if(bEmptyVector)
return;
mpVectors = new SimpleBezierVector(maPoints.size());
((*mpVectors)[nIndex]).SetBackwardVector(rValue);
mnBezierCount++;
}
}
const Vector& GetForwardVector(sal_uInt32 nIndex) const
{
if(mbBezierFormat)
return ((*maList.mpBezier)[nIndex]).GetForwardVector();
if(mpVectors)
return ((*mpVectors)[nIndex]).GetForwardVector();
else
return Vector::GetEmptyVector();
}
void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue)
{
if(!mbBezierFormat && rValue != Vector::GetEmptyVector())
ImplForceToBezier();
if(mbBezierFormat)
if(mpVectors)
{
LocalBezierPolygonPoint& rDest = (*maList.mpBezier)[nIndex];
LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
rDest.SetForwardVector(rValue);
((*mpVectors)[nIndex]).SetForwardVector(rValue);
sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
if(bBezierNeededBefore != bBezierNeededAfter)
@@ -514,125 +372,94 @@ public:
mnBezierCount--;
}
}
else
{
sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());
if(bEmptyVector)
return;
mpVectors = new SimpleBezierVector(maPoints.size());
((*mpVectors)[nIndex]).SetForwardVector(rValue);
mnBezierCount++;
}
}
void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
{
if(nCount)
{
// before inserting, eventually reduce memory usage
// maybe 0L == mbBezierCount, try to reduce
ImplTryToChangeToSimple();
if(mbBezierFormat)
// add nCount copies of rPoint
{
LocalBezierPolygonPoint aNode(rPoint);
if(!maList.mpBezier)
{
maList.mpBezier = new BezierPolygonVector(mnCount, aNode);
}
else
{
BezierPolygonVector::iterator aIndex(maList.mpBezier->begin());
aIndex += nIndex;
maList.mpBezier->insert(aIndex, nCount, aNode);
}
}
else
{
LocalSimplePolygonPoint aNode(rPoint);
if(!maList.mpSimple)
{
maList.mpSimple = new SimplePolygonVector(mnCount, aNode);
}
else
{
SimplePolygonVector::iterator aIndex(maList.mpSimple->begin());
aIndex += nIndex;
maList.mpSimple->insert(aIndex, nCount, aNode);
}
LocalSimplePointEntry aNode(rPoint);
SimplePointVector::iterator aIndex(maPoints.begin());
aIndex += nIndex;
maPoints.insert(aIndex, nCount, aNode);
}
mnCount += nCount;
// add nCount empty entries to keep indices synchronized
if(mpVectors)
{
LocalSimpleBezierEntry aNode;
SimpleBezierVector::iterator aIndex(mpVectors->begin());
aIndex += nIndex;
mpVectors->insert(aIndex, nCount, aNode);
}
}
}
void Insert(sal_uInt32 nIndex, const PolygonPointList& rSource)
{
const sal_uInt32 nCount(rSource.mnCount);
const sal_uInt32 nCount(rSource.maPoints.size());
if(nCount)
{
if(rSource.IsBezier())
// instert point data
{
ImplForceToBezier();
SimplePointVector::iterator aIndex(maPoints.begin());
aIndex += nIndex;
if(!maList.mpBezier)
SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
maPoints.insert(aIndex, aStart, aEnd);
}
// insert bezier data
if(rSource.mpVectors && rSource.mnBezierCount)
{
SimpleBezierVector::iterator aIndex(mpVectors->begin());
aIndex += nIndex;
SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
if(!mpVectors)
{
// copy other bezier
maList.mpBezier = new BezierPolygonVector(*rSource.maList.mpBezier);
mnBezierCount = rSource.mnBezierCount;
mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
}
else
{
// insert bezier into bezier
BezierPolygonVector::iterator aIndex(maList.mpBezier->begin());
aIndex += nIndex;
BezierPolygonVector::iterator aStart(rSource.maList.mpBezier->begin());
BezierPolygonVector::iterator aEnd(rSource.maList.mpBezier->end());
mpVectors->insert(aIndex, aStart, aEnd);
maList.mpBezier->insert(aIndex, aStart, aEnd);
mnBezierCount += rSource.mnBezierCount;
}
mnBezierCount += rSource.mnBezierCount;
}
else
{
// before inserting, eventually reduce memory usage
// maybe 0L == mbBezierCount, try to reduce
ImplTryToChangeToSimple();
if(mnBezierCount)
// add nCount empty entries to keep indices synchronized
if(mpVectors)
{
// local is still bezier, source is simple. Insert
// simple into bezier.
LocalBezierPolygonPoint aNode(Point::GetEmptyPoint());
BezierPolygonVector::iterator aIndex(maList.mpBezier->begin());
LocalSimpleBezierEntry aNode;
SimpleBezierVector::iterator aIndex(mpVectors->begin());
aIndex += nIndex;
// insert nCount empty elements
maList.mpBezier->insert(aIndex, nCount, aNode);
// copy coordinate data to new locations
SimplePolygonVector::iterator aSimpleIter(rSource.maList.mpSimple->begin());
const SimplePolygonVector::iterator aSimpleEnd(rSource.maList.mpSimple->end());
for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aIndex)
{
aIndex->SetPoint(aSimpleIter->GetPoint());
}
}
else
{
// insert simple into simple
if(!maList.mpSimple)
{
maList.mpSimple = new SimplePolygonVector(*rSource.maList.mpSimple);
}
else
{
SimplePolygonVector::iterator aIndex(maList.mpSimple->begin());
aIndex += nIndex;
SimplePolygonVector::iterator aStart(rSource.maList.mpSimple->begin());
SimplePolygonVector::iterator aEnd(rSource.maList.mpSimple->end());
maList.mpSimple->insert(aIndex, aStart, aEnd);
}
mpVectors->insert(aIndex, nCount, aNode);
}
}
mnCount += nCount;
}
}
@@ -640,16 +467,29 @@ public:
{
if(nCount)
{
if(mbBezierFormat)
// maybe 0L == mbBezierCount, try to reduce
ImplTryToChangeToSimple();
// remove point data
{
BezierPolygonVector::iterator aStart(maList.mpBezier->begin());
SimplePointVector::iterator aStart(maPoints.begin());
aStart += nIndex;
const BezierPolygonVector::iterator aEnd(aStart + nCount);
const SimplePointVector::iterator aEnd(aStart + nCount);
maPoints.erase(aStart, aEnd);
}
// remove bezier data
if(mpVectors)
{
SimpleBezierVector::iterator aStart(mpVectors->begin());
aStart += nIndex;
const SimpleBezierVector::iterator aEnd(aStart + nCount);
// take care for correct mnBezierCount BEFORE erase
if(mnBezierCount)
{
BezierPolygonVector::iterator aTestIter(aStart);
SimpleBezierVector::iterator aTestIter(aStart);
for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
{
@@ -658,22 +498,17 @@ public:
}
}
// erase nodes
maList.mpBezier->erase(aStart, aEnd);
// try to reduce, maybe 0L == mnBezierCount
ImplTryToChangeToSimple();
if(mnBezierCount)
{
// erase nodes
mpVectors->erase(aStart, aEnd);
}
else
{
// try to reduce, maybe 0L == mnBezierCount
ImplTryToChangeToSimple();
}
}
else
{
SimplePolygonVector::iterator aStart(maList.mpSimple->begin());
aStart += nIndex;
const SimplePolygonVector::iterator aEnd(aStart + nCount);
maList.mpSimple->erase(aStart, aEnd);
}
mnCount -= nCount;
}
}
};