add teh rounded corners property back
This has been removed because it was unused. Change-Id: If8fdf87cec1cd5fb5ee1924396643b152e6f3431
This commit is contained in:
committed by
Markus Mohrhard
parent
ceec6e1ac9
commit
b7c7bd3de0
@@ -35,7 +35,10 @@ class Bar : public Renderable3DObject
|
||||
{
|
||||
public:
|
||||
Bar( const glm::mat4& rPosition, sal_uInt32 nId );
|
||||
|
||||
virtual void render() SAL_OVERRIDE;
|
||||
private:
|
||||
bool mbRoundedCorners;
|
||||
glm::mat4 maPos;
|
||||
Color maColor; // RGBA fill color
|
||||
};
|
||||
|
@@ -29,6 +29,11 @@ Bar::Bar(const glm::mat4& rPosition, sal_uInt32 nId):
|
||||
{
|
||||
}
|
||||
|
||||
void Bar::render()
|
||||
{
|
||||
(void) mbRoundedCorners;
|
||||
}
|
||||
|
||||
Line::Line(sal_uInt32 nId):
|
||||
Renderable3DObject(nId)
|
||||
{
|
||||
|
Reference in New Issue
Block a user