add teh rounded corners property back
This has been removed because it was unused. Change-Id: If8fdf87cec1cd5fb5ee1924396643b152e6f3431
This commit is contained in:
committed by
Markus Mohrhard
parent
ceec6e1ac9
commit
b7c7bd3de0
@@ -35,7 +35,10 @@ class Bar : public Renderable3DObject
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{
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{
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public:
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public:
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Bar( const glm::mat4& rPosition, sal_uInt32 nId );
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Bar( const glm::mat4& rPosition, sal_uInt32 nId );
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virtual void render() SAL_OVERRIDE;
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private:
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private:
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bool mbRoundedCorners;
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glm::mat4 maPos;
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glm::mat4 maPos;
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Color maColor; // RGBA fill color
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Color maColor; // RGBA fill color
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};
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};
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@@ -29,6 +29,11 @@ Bar::Bar(const glm::mat4& rPosition, sal_uInt32 nId):
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{
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}
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void Bar::render()
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{
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(void) mbRoundedCorners;
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}
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Line::Line(sal_uInt32 nId):
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Line::Line(sal_uInt32 nId):
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Renderable3DObject(nId)
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Renderable3DObject(nId)
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{
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{
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