Improve the tiles per second calculation

Avoid an implicit upper limit on the value calculated (and displayed) by
keeping a counter, too, for each slot in the array.

Also edit a comment, as I now have a better understanding of how the
tiling works.

Change-Id: I5df4076917a244f73f27b66f4983f17ce95b9df7
This commit is contained in:
Tor Lillqvist
2013-12-20 10:47:52 +02:00
parent 578aff66c8
commit b8a1af35cc

View File

@@ -22,24 +22,28 @@
static const int NTIMESTAMPS = 100;
static const CFTimeInterval AVERAGINGTIME = 5;
static CFTimeInterval tileTimestamps[NTIMESTAMPS];
static int curFirstTimestamp = 0;
static int curNextTimestamp = 0;
static struct {
CFTimeInterval timestamp;
int count;
} tileTimestamps[NTIMESTAMPS];
static int oldestTimestampIndex = 0;
static int nextTimestampIndex = 0;
static void dropOldTimestamps(CFTimeInterval now)
{
// Drop too old timestamps
while (curFirstTimestamp != curNextTimestamp && now - tileTimestamps[curFirstTimestamp] >= AVERAGINGTIME)
curFirstTimestamp = (curFirstTimestamp + 1) % NTIMESTAMPS;
while (oldestTimestampIndex != nextTimestampIndex && now - tileTimestamps[oldestTimestampIndex].timestamp >= AVERAGINGTIME)
oldestTimestampIndex = (oldestTimestampIndex + 1) % NTIMESTAMPS;
}
static void updateTilesPerSecond(UILabel *label)
{
int n = (curNextTimestamp < curFirstTimestamp) ?
(NTIMESTAMPS - (curFirstTimestamp - curNextTimestamp))
: ((curNextTimestamp - curFirstTimestamp));
int n = 0;
// NSLog(@"first:%d next:%d n:%d", curFirstTimestamp, curNextTimestamp, n);
for (int k = oldestTimestampIndex; k != nextTimestampIndex; k = (k + 1) % NTIMESTAMPS)
n += tileTimestamps[k].count;
// NSLog(@"oldest:%d next:%d n:%d", oldestTimestampIndex, nextTimestampIndex, n);
double tps = n/AVERAGINGTIME;
@@ -54,10 +58,13 @@ static void updateTilesPerSecond(UILabel *label)
dropOldTimestamps(now);
// Add new timestamp
tileTimestamps[curNextTimestamp] = now;
tileTimestamps[nextTimestampIndex].timestamp = now;
tileTimestamps[nextTimestampIndex].count++;
// Let next added replace newest if array full
if (curFirstTimestamp != (curNextTimestamp + 1) % NTIMESTAMPS)
curNextTimestamp = (curNextTimestamp + 1) % NTIMESTAMPS;
if (oldestTimestampIndex != (nextTimestampIndex + 1) % NTIMESTAMPS) {
nextTimestampIndex = (nextTimestampIndex + 1) % NTIMESTAMPS;
tileTimestamps[nextTimestampIndex].count = 0;
}
updateTilesPerSecond(((View *) [self superview]).tpsLabel);
}
@@ -114,13 +121,15 @@ static void updateTilesPerSecond(UILabel *label)
// NSLog(@"bb:%.0fx%.0f@(%.0f,%.0f) zoomScale:%.0f tile:%.0fx%.0f at:(%.0f,%.0f) size:%.0fx%.0f", bb.size.width, bb.size.height, bb.origin.x, bb.origin.y, zoomScale, tileSize.width, tileSize.height, bb.origin.x/self.scale, bb.origin.y/self.scale, bb.size.width/self.scale, bb.size.height/self.scale);
// I don't really claim to fully understand all this. It does seem
// a bit weird to be passing in a "context width x height" (in the
// terminology of touch_lo_draw_tile) of 64x64, for instance, even
// if that tile is actually going to be rendered to 128x128 actual
// pixels. But this seems to work. Other combinations, applying
// scaling to the CTM, etc, don't. But maybe I haven't tried hard
// enough.
// I don't really claim to fully understand all this. It did at
// first seem a bit weird to be passing in a "context width x
// height" (in the terminology of touch_lo_draw_tile) of 64x64,
// for instance, even if that tile is actually going to be
// rendered to 128x128 on-screen pixels. But what I tend to forget
// is that this 64x64 is in the coordinate space of the initial
// view of the document; the CGContext keeps track of scaling it
// as needed at the current zoom levels. I keep thinking about
// "pixels" incorrectly.
touch_lo_draw_tile(ctx,
tileSize.width, tileSize.height,