Improve the tiles per second calculation
Avoid an implicit upper limit on the value calculated (and displayed) by keeping a counter, too, for each slot in the array. Also edit a comment, as I now have a better understanding of how the tiling works. Change-Id: I5df4076917a244f73f27b66f4983f17ce95b9df7
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@@ -22,24 +22,28 @@
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static const int NTIMESTAMPS = 100;
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static const CFTimeInterval AVERAGINGTIME = 5;
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static CFTimeInterval tileTimestamps[NTIMESTAMPS];
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static int curFirstTimestamp = 0;
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static int curNextTimestamp = 0;
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static struct {
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CFTimeInterval timestamp;
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int count;
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} tileTimestamps[NTIMESTAMPS];
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static int oldestTimestampIndex = 0;
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static int nextTimestampIndex = 0;
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static void dropOldTimestamps(CFTimeInterval now)
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{
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// Drop too old timestamps
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while (curFirstTimestamp != curNextTimestamp && now - tileTimestamps[curFirstTimestamp] >= AVERAGINGTIME)
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curFirstTimestamp = (curFirstTimestamp + 1) % NTIMESTAMPS;
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while (oldestTimestampIndex != nextTimestampIndex && now - tileTimestamps[oldestTimestampIndex].timestamp >= AVERAGINGTIME)
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oldestTimestampIndex = (oldestTimestampIndex + 1) % NTIMESTAMPS;
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}
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static void updateTilesPerSecond(UILabel *label)
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{
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int n = (curNextTimestamp < curFirstTimestamp) ?
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(NTIMESTAMPS - (curFirstTimestamp - curNextTimestamp))
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: ((curNextTimestamp - curFirstTimestamp));
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int n = 0;
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// NSLog(@"first:%d next:%d n:%d", curFirstTimestamp, curNextTimestamp, n);
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for (int k = oldestTimestampIndex; k != nextTimestampIndex; k = (k + 1) % NTIMESTAMPS)
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n += tileTimestamps[k].count;
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// NSLog(@"oldest:%d next:%d n:%d", oldestTimestampIndex, nextTimestampIndex, n);
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double tps = n/AVERAGINGTIME;
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@@ -54,10 +58,13 @@ static void updateTilesPerSecond(UILabel *label)
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dropOldTimestamps(now);
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// Add new timestamp
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tileTimestamps[curNextTimestamp] = now;
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tileTimestamps[nextTimestampIndex].timestamp = now;
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tileTimestamps[nextTimestampIndex].count++;
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// Let next added replace newest if array full
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if (curFirstTimestamp != (curNextTimestamp + 1) % NTIMESTAMPS)
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curNextTimestamp = (curNextTimestamp + 1) % NTIMESTAMPS;
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if (oldestTimestampIndex != (nextTimestampIndex + 1) % NTIMESTAMPS) {
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nextTimestampIndex = (nextTimestampIndex + 1) % NTIMESTAMPS;
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tileTimestamps[nextTimestampIndex].count = 0;
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}
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updateTilesPerSecond(((View *) [self superview]).tpsLabel);
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}
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@@ -114,13 +121,15 @@ static void updateTilesPerSecond(UILabel *label)
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// NSLog(@"bb:%.0fx%.0f@(%.0f,%.0f) zoomScale:%.0f tile:%.0fx%.0f at:(%.0f,%.0f) size:%.0fx%.0f", bb.size.width, bb.size.height, bb.origin.x, bb.origin.y, zoomScale, tileSize.width, tileSize.height, bb.origin.x/self.scale, bb.origin.y/self.scale, bb.size.width/self.scale, bb.size.height/self.scale);
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// I don't really claim to fully understand all this. It does seem
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// a bit weird to be passing in a "context width x height" (in the
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// terminology of touch_lo_draw_tile) of 64x64, for instance, even
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// if that tile is actually going to be rendered to 128x128 actual
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// pixels. But this seems to work. Other combinations, applying
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// scaling to the CTM, etc, don't. But maybe I haven't tried hard
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// enough.
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// I don't really claim to fully understand all this. It did at
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// first seem a bit weird to be passing in a "context width x
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// height" (in the terminology of touch_lo_draw_tile) of 64x64,
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// for instance, even if that tile is actually going to be
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// rendered to 128x128 on-screen pixels. But what I tend to forget
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// is that this 64x64 is in the coordinate space of the initial
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// view of the document; the CGContext keeps track of scaling it
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// as needed at the current zoom levels. I keep thinking about
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// "pixels" incorrectly.
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touch_lo_draw_tile(ctx,
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tileSize.width, tileSize.height,
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