...but on macOS we do need the SDK-augmented DYLD_LIBRARY_PATH
...because the executables in SDK's bin/ dir find LO's URE libs that way Change-Id: I7fe88638760afc24d639c6162656ee40c05e6814
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@@ -91,7 +91,8 @@ $(call gb_CustomTarget_get_target,odk/build-examples): \
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$(call gb_CustomTarget_get_workdir,odk/build-examples)/setsdkenv
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$(call gb_Output_announce,$(subst $(WORKDIR)/,,$@),$(true),CHK,1)
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(saved_library_path=$${$(gb_Helper_LIBRARY_PATH_VAR)} && . $< \
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&& $(gb_Helper_LIBRARY_PATH_VAR)=$$saved_library_path \
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$(if $(filter MACOSX,$(OS)),, \
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&& $(gb_Helper_LIBRARY_PATH_VAR)=$$saved_library_path) \
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&& export \
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UserInstallation=$(call gb_Helper_make_url,$(call gb_CustomTarget_get_workdir,odk/build-examples)/user) \
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$(foreach my_dir,$(my_example_dirs), \
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