don't use fixed size icon sets, fdo#62652

actually we should switch to svg as soon as it becomes possible

Change-Id: Ifbbe5befab94441f04fadb90b779e0bc8c15eda4
This commit is contained in:
Markus Mohrhard
2013-12-02 08:06:44 +01:00
parent a14cfd3d77
commit d9a97d141e

View File

@@ -890,11 +890,12 @@ BitmapEx& getIcon( ScIconSetType eType, sal_Int32 nIndex )
void drawIconSets( const ScIconSetInfo* pOldIconSetInfo, OutputDevice* pDev, const Rectangle& rRect )
{
long nSize = 16;
//long nSize = 16;
ScIconSetType eType = pOldIconSetInfo->eIconSetType;
sal_Int32 nIndex = pOldIconSetInfo->nIconIndex;
BitmapEx& rIcon = getIcon( eType, nIndex );
pDev->DrawBitmapEx( Point( rRect.Left() +2, rRect.Top() + 2 ), Size( nSize, nSize ), rIcon );
long aOrigSize = std::max<long>(0,std::min(rRect.GetSize().getWidth() - 4, rRect.GetSize().getHeight() -4));
pDev->DrawBitmapEx( Point( rRect.Left() +2, rRect.Top() + 2 ), Size(aOrigSize, aOrigSize), rIcon );
}
void drawCells(const Color* pColor, const SvxBrushItem* pBackground, const Color*& pOldColor, const SvxBrushItem*& pOldBackground,