don't screw around with the system font selection
Change-Id: I491a6410f70b063fd74834d5837be34e4b9552d7
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@@ -154,86 +154,6 @@ void Window::ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl )
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rSettings.SetStyleSettings( aTmpSt );
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ImplGetFrame()->UpdateSettings( rSettings );
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// Verify availability of the configured UI font, otherwise choose "Andale Sans UI"
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// WTF, what makes Andale Sans UI a suitable cross-platform fallback font?
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OUString aUserInterfaceFont;
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bool bUseSystemFont = rSettings.GetStyleSettings().GetUseSystemUIFonts();
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// check whether system UI font can display a typical UI text
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if( bUseSystemFont )
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bUseSystemFont = ImplCheckUIFont( rSettings.GetStyleSettings().GetAppFont() );
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if ( !bUseSystemFont )
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{
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OutputDevice *pOutDev = GetOutDev();
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pOutDev->ImplInitFontList();
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OUString aConfigFont = utl::DefaultFontConfiguration::get().getUserInterfaceFont( rSettings.GetUILanguageTag() );
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sal_Int32 nIndex = 0;
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while( nIndex != -1 )
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{
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OUString aName( aConfigFont.getToken( 0, ';', nIndex ) );
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if ( !aName.isEmpty() && mpWindowImpl->mpFrameData->mpFontCollection->FindFontFamily( aName ) )
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{
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aUserInterfaceFont = aConfigFont;
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break;
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}
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}
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if ( aUserInterfaceFont.isEmpty() )
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{
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OUString aFallbackFont ("Andale Sans UI" );
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if ( mpWindowImpl->mpFrameData->mpFontCollection->FindFontFamily( aFallbackFont ) )
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aUserInterfaceFont = aFallbackFont;
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}
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}
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if ( !bUseSystemFont && !aUserInterfaceFont.isEmpty() )
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{
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StyleSettings aStyleSettings = rSettings.GetStyleSettings();
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vcl::Font aFont = aStyleSettings.GetAppFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetAppFont( aFont );
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aFont = aStyleSettings.GetHelpFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetHelpFont( aFont );
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aFont = aStyleSettings.GetTitleFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetTitleFont( aFont );
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aFont = aStyleSettings.GetFloatTitleFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetFloatTitleFont( aFont );
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aFont = aStyleSettings.GetMenuFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetMenuFont( aFont );
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aFont = aStyleSettings.GetToolFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetToolFont( aFont );
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aFont = aStyleSettings.GetLabelFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetLabelFont( aFont );
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aFont = aStyleSettings.GetInfoFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetInfoFont( aFont );
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aFont = aStyleSettings.GetRadioCheckFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetRadioCheckFont( aFont );
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aFont = aStyleSettings.GetPushButtonFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetPushButtonFont( aFont );
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aFont = aStyleSettings.GetFieldFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetFieldFont( aFont );
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aFont = aStyleSettings.GetIconFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetIconFont( aFont );
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aFont = aStyleSettings.GetGroupFont();
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aFont.SetName( aUserInterfaceFont );
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aStyleSettings.SetGroupFont( aFont );
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rSettings.SetStyleSettings( aStyleSettings );
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}
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StyleSettings aStyleSettings = rSettings.GetStyleSettings();
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// #97047: Force all fonts except Menu and Help to a fixed height
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// to avoid UI scaling due to large fonts
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