Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all rendering done as textured geometry. Needs shader support. Currently compiles and works on Linux, Mac should be ~easy to add, win32 eventually. Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
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118
canvas/source/opengl/ogl_spritecanvas.hxx
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118
canvas/source/opengl/ogl_spritecanvas.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef OGL_SPRITECANVAS_HXX_
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#define OGL_SPRITECANVAS_HXX_
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#include <rtl/ref.hxx>
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#include <com/sun/star/uno/XComponentContext.hpp>
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#include <com/sun/star/beans/XPropertySet.hpp>
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#include <com/sun/star/lang/XServiceName.hpp>
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#include <com/sun/star/awt/XWindowListener.hpp>
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#include <com/sun/star/util/XUpdatable.hpp>
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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#include <com/sun/star/rendering/XGraphicDevice.hpp>
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#include <com/sun/star/rendering/XBufferController.hpp>
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#include <cppuhelper/compbase8.hxx>
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#include <comphelper/uno3.hxx>
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#include <canvas/base/spritecanvasbase.hxx>
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#include <canvas/base/disambiguationhelper.hxx>
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#include <canvas/base/bufferedgraphicdevicebase.hxx>
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#include "ogl_spritedevicehelper.hxx"
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#include "ogl_canvashelper.hxx"
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namespace oglcanvas
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{
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class CanvasCustomSprite;
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typedef ::cppu::WeakComponentImplHelper8< ::com::sun::star::rendering::XSpriteCanvas,
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::com::sun::star::rendering::XGraphicDevice,
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::com::sun::star::lang::XMultiServiceFactory,
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::com::sun::star::rendering::XBufferController,
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::com::sun::star::awt::XWindowListener,
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::com::sun::star::util::XUpdatable,
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::com::sun::star::beans::XPropertySet,
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::com::sun::star::lang::XServiceName > WindowGraphicDeviceBase_Base;
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typedef ::canvas::BufferedGraphicDeviceBase<
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::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
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SpriteDeviceHelper,
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::osl::MutexGuard,
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::cppu::OWeakObject > SpriteCanvasDeviceBaseT;
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typedef ::canvas::CanvasBase< SpriteCanvasDeviceBaseT,
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CanvasHelper,
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::osl::MutexGuard,
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::cppu::OWeakObject > SpriteCanvasBaseT;
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/** Product of this component's factory.
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The SpriteCanvas object combines the actual Window canvas with
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the XGraphicDevice interface. This is because there's a
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one-to-one relation between them, anyway, since each window
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can have exactly one canvas and one associated
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XGraphicDevice. And to avoid messing around with circular
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references, this is implemented as one single object.
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*/
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class SpriteCanvas : public SpriteCanvasBaseT
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{
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public:
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SpriteCanvas( const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Any >& aArguments,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::uno::XComponentContext >& rxContext );
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void initialize();
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/// Dispose all internal references
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virtual void disposeThis();
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// Forwarding the XComponent implementation to the
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// cppu::ImplHelper templated base
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// Classname Base doing refcounting Base implementing the XComponent interface
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// | | |
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// V V V
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DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase );
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// XBufferController (partial)
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virtual ::sal_Bool SAL_CALL showBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
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virtual ::sal_Bool SAL_CALL switchBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
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// XSpriteCanvas
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > SAL_CALL createSpriteFromAnimation( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > SAL_CALL createSpriteFromBitmaps( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > >& animationBitmaps, ::sal_Int8 interpolationMode ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::rendering::VolatileContentDestroyedException, ::com::sun::star::uno::RuntimeException);
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCustomSprite > SAL_CALL createCustomSprite( const ::com::sun::star::geometry::RealSize2D& spriteSize ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite > SAL_CALL createClonedSprite( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
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virtual ::sal_Bool SAL_CALL updateScreen( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
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// XServiceName
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virtual ::rtl::OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException);
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void show( const ::rtl::Reference< CanvasCustomSprite >& );
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void hide( const ::rtl::Reference< CanvasCustomSprite >& );
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/** Write out recorded actions
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*/
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bool renderRecordedActions() const;
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private:
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::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments;
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::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
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};
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typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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