INTEGRATION: CWS canvas02 (1.3.4); FILE MERGED
2005/10/08 12:55:16 thb 1.3.4.8: RESYNC: (1.3-1.4); FILE MERGED 2005/08/24 22:00:31 thb 1.3.4.7: #i52876 2005/08/02 14:33:34 thb 1.3.4.6: #i48939# moved polyPolygonFromXPolyPolygon2D to canvastools 2005/08/02 14:06:45 thb 1.3.4.5: #i48939# moved polyPolygonFromXPolyPolygon2D to canvastools 2005/07/21 14:52:48 thb 1.3.4.4: #i48939# Factored out round up/down to integer; removed backend specific methods from base Sprite interface; removed updateScreen overwrite from SpriteCanvasBase (too much backend specifics need to be passed to HW canvases); now passing the target OutputDevice directly via Sprite::redraw() method in VCL canvas; made XFont -> impl font conversion dynamic cast, too; removed the getSpriteTargetSurface crap from SpriteCanvas 2005/07/03 20:25:17 thb 1.3.4.3: #i48939# Reworked ParametricPolyPolygon, to extract state in an atomic operation; added more state checking 'isXDirty()' methods to canvascustomspritehelper; added various comments and notes 2005/06/28 11:22:49 thb 1.3.4.2: #i48939# Removed refcounted reference to device in canvashelper (leads to circular references for SpriteCanvas); improved docs; added drawBezier() implementation 2005/06/17 23:49:50 thb 1.3.4.1: #i48939# Huge refactoring of canvas; as much functionality as possible is now common in a bunch of shared base classes (input checking, locking, sprite redraw, etc.); added scroll update optimization, transparently to all canvas implementations
This commit is contained in:
@@ -4,9 +4,9 @@
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*
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* $RCSfile: canvashelper_texturefill.cxx,v $
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*
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* $Revision: 1.4 $
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* $Revision: 1.5 $
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*
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* last change: $Author: rt $ $Date: 2005-09-07 23:20:00 $
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* last change: $Author: kz $ $Date: 2005-11-02 13:00:37 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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@@ -35,81 +35,41 @@
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#include <canvas/debug.hxx>
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#ifndef INCLUDED_RTL_MATH_HXX
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#include <rtl/math.hxx>
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#endif
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#ifndef _COM_SUN_STAR_RENDERING_TEXTDIRECTION_HPP__
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#include <com/sun/star/rendering/TextDirection.hpp>
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#endif
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#ifndef _COM_SUN_STAR_RENDERING_TEXTURINGMODE_HPP_
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#include <com/sun/star/rendering/TexturingMode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_RENDERING_PATHCAPTYPE_HPP_
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#include <com/sun/star/rendering/PathCapType.hpp>
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#endif
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#ifndef _COM_SUN_STAR_RENDERING_PATHJOINTYPE_HPP_
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#include <com/sun/star/rendering/PathJoinType.hpp>
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#endif
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#ifndef _TL_POLY_HXX
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#include <tools/poly.hxx>
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#endif
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#ifndef _SV_WINDOW_HXX
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#include <vcl/window.hxx>
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#endif
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#ifndef _SV_BITMAPEX_HXX
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#include <vcl/bitmapex.hxx>
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#endif
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#ifndef _SV_BMPACC_HXX
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#include <vcl/bmpacc.hxx>
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#endif
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#ifndef _VCL_CANVASTOOLS_HXX
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#include <vcl/virdev.hxx>
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#include <vcl/canvastools.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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#ifndef _BGFX_RANGE_B2DRECTANGLE_HXX
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#include <basegfx/range/b2drectangle.hxx>
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#endif
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#ifndef _BGFX_POINT_B2DPOINT_HXX
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#include <basegfx/point/b2dpoint.hxx>
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#endif
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#ifndef _BGFX_VECTOR_B2DSIZE_HXX
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#include <basegfx/vector/b2dsize.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYGON_HXX
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#include <basegfx/polygon/b2dpolygon.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DLINEGEOMETRY_HXX
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#include <basegfx/polygon/b2dlinegeometry.hxx>
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#endif
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#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
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#include <basegfx/tools/tools.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#endif
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#ifndef _BGFX_NUMERIC_FTOOLS_HXX
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#include <basegfx/numeric/ftools.hxx>
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#endif
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#include <utility>
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#include <comphelper/sequence.hxx>
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#include <canvas/canvastools.hxx>
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#include "textlayout.hxx"
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#include "parametricpolypolygon.hxx"
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#include <canvas/canvastools.hxx>
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#include <canvas/parametricpolypolygon.hxx>
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#include "spritecanvas.hxx"
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#include "canvashelper.hxx"
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#include "canvasbitmap.hxx"
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#include "impltools.hxx"
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#include "canvasfont.hxx"
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using namespace ::com::sun::star;
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@@ -153,18 +113,685 @@ namespace vclcanvas
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return bRet;
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}
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inline sal_Int32 roundDown( const double& rVal )
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/** Fill linear or axial gradient
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Since most of the code for linear and axial gradients are
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the same, we've a unified method here
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*/
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void fillGeneralLinearGradient( OutputDevice& rOutDev,
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const ::basegfx::B2DHomMatrix& rTextureTransform,
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const ::Rectangle& rBounds,
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int nStepCount,
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const ::Color& rColor1,
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const ::Color& rColor2,
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bool bFillNonOverlapping,
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bool bAxialGradient )
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{
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return static_cast< sal_Int32 >( floor( rVal ) );
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// determine general position of gradient in relation to
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// the bound rect
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// =====================================================
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::basegfx::B2DPoint aLeftTop( 0.0, 0.0 );
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::basegfx::B2DPoint aLeftBottom( 0.0, 1.0 );
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::basegfx::B2DPoint aRightTop( 1.0, 0.0 );
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::basegfx::B2DPoint aRightBottom( 1.0, 1.0 );
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aLeftTop *= rTextureTransform;
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aLeftBottom *= rTextureTransform;
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aRightTop *= rTextureTransform;
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aRightBottom*= rTextureTransform;
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// calc length of bound rect diagonal
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const ::basegfx::B2DVector aBoundRectDiagonal(
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::vcl::unotools::b2DPointFromPoint( rBounds.TopLeft() ) -
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::vcl::unotools::b2DPointFromPoint( rBounds.BottomRight() ) );
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const double nDiagonalLength( aBoundRectDiagonal.getLength() );
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// create direction of gradient:
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// _______
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// | | |
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// -> | | | ...
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// | | |
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// -------
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::basegfx::B2DVector aDirection( aRightTop - aLeftTop );
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aDirection.normalize();
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// now, we potentially have to enlarge our gradient area
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// atop and below the transformed [0,1]x[0,1] unit rect,
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// for the gradient to fill the complete bound rect.
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::basegfx::tools::infiniteLineFromParallelogram( aLeftTop,
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aLeftBottom,
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aRightTop,
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aRightBottom,
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::vcl::unotools::b2DRectangleFromRectangle( rBounds ) );
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// render gradient
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// ===============
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// for linear gradients, it's easy to render
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// non-overlapping polygons: just split the gradient into
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// nStepCount small strips. Prepare the strip now.
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// For performance reasons, we create a temporary VCL
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// polygon here, keep it all the way and only change the
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// vertex values in the loop below (as ::Polygon is a
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// pimpl class, creating one every loop turn would really
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// stress the mem allocator)
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::Polygon aTempPoly( static_cast<USHORT>(5) );
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OSL_ENSURE( nStepCount >= 3,
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"fillLinearGradient(): stepcount smaller than 3" );
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// fill initial strip (extending two times the bound rect's
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// diagonal to the 'left'
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// ------------------------------------------------------
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// calculate left edge, by moving left edge of the
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// gradient rect two times the bound rect's diagonal to
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// the 'left'. Since we postpone actual rendering into the
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// loop below, we set the _right_ edge here, which will be
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// readily copied into the left edge in the loop below
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const ::basegfx::B2DPoint& rPoint1( aLeftTop - 2.0*nDiagonalLength*aDirection );
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aTempPoly[1] = ::Point( ::basegfx::fround( rPoint1.getX() ),
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::basegfx::fround( rPoint1.getY() ) );
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const ::basegfx::B2DPoint& rPoint2( aLeftBottom - 2.0*nDiagonalLength*aDirection );
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aTempPoly[2] = ::Point( ::basegfx::fround( rPoint2.getX() ),
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::basegfx::fround( rPoint2.getY() ) );
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// iteratively render all other strips
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// -----------------------------------
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// ensure that nStepCount is odd, to have a well-defined
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// middle index for axial gradients.
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if( bAxialGradient && !(nStepCount % 2) )
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++nStepCount;
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const int nStepCountHalved( nStepCount / 2 );
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// only iterate nStepCount-1 steps, as the last strip is
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// explicitely painted below
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for( int i=0; i<nStepCount-1; ++i )
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{
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// lerp color
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if( bAxialGradient )
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{
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// axial gradient has a triangle-like interpolation function
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const int iPrime( i<=nStepCountHalved ? i : nStepCount-i-1);
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rOutDev.SetFillColor(
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Color( ((nStepCountHalved - iPrime)*rColor1.GetRed() + iPrime*rColor2.GetRed())/nStepCountHalved,
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((nStepCountHalved - iPrime)*rColor1.GetGreen() + iPrime*rColor2.GetGreen())/nStepCountHalved,
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((nStepCountHalved - iPrime)*rColor1.GetBlue() + iPrime*rColor2.GetBlue())/nStepCountHalved ) );
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}
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else
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{
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// linear gradient has a plain lerp between start and end color
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rOutDev.SetFillColor(
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Color( ((nStepCount - i)*rColor1.GetRed() + i*rColor2.GetRed())/nStepCount,
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((nStepCount - i)*rColor1.GetGreen() + i*rColor2.GetGreen())/nStepCount,
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((nStepCount - i)*rColor1.GetBlue() + i*rColor2.GetBlue())/nStepCount ) );
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}
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// copy right egde of polygon to left edge (and also
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// copy the closing point)
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aTempPoly[0] = aTempPoly[4] = aTempPoly[1];
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aTempPoly[3] = aTempPoly[2];
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// calculate new right edge, from interpolating
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// between start and end line. Note that i is
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// increased by one, to account for the fact that we
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// calculate the right border here (whereas the fill
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// color is governed by the left edge)
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const ::basegfx::B2DPoint& rPoint1(
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(nStepCount - i-1)/(double)nStepCount*aLeftTop +
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(i+1)/(double)nStepCount*aRightTop );
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aTempPoly[1] = ::Point( ::basegfx::fround( rPoint1.getX() ),
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::basegfx::fround( rPoint1.getY() ) );
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const ::basegfx::B2DPoint& rPoint2(
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(nStepCount - i-1)/(double)nStepCount*aLeftBottom +
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(i+1)/(double)nStepCount*aRightBottom );
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aTempPoly[2] = ::Point( ::basegfx::fround( rPoint2.getX() ),
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::basegfx::fround( rPoint2.getY() ) );
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rOutDev.DrawPolygon( aTempPoly );
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}
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// fill final strip (extending two times the bound rect's
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// diagonal to the 'right'
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// ------------------------------------------------------
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// copy right egde of polygon to left edge (and also
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// copy the closing point)
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aTempPoly[0] = aTempPoly[4] = aTempPoly[1];
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aTempPoly[3] = aTempPoly[2];
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// calculate new right edge, by moving right edge of the
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// gradient rect two times the bound rect's diagonal to
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// the 'right'.
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const ::basegfx::B2DPoint& rPoint3( aRightTop + 2.0*nDiagonalLength*aDirection );
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aTempPoly[0] = aTempPoly[4] = ::Point( ::basegfx::fround( rPoint3.getX() ),
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::basegfx::fround( rPoint3.getY() ) );
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const ::basegfx::B2DPoint& rPoint4( aRightBottom + 2.0*nDiagonalLength*aDirection );
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aTempPoly[3] = ::Point( ::basegfx::fround( rPoint4.getX() ),
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::basegfx::fround( rPoint4.getY() ) );
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if( bAxialGradient )
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rOutDev.SetFillColor( rColor1 );
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else
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rOutDev.SetFillColor( rColor2 );
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rOutDev.DrawPolygon( aTempPoly );
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}
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inline sal_Int32 roundUp( const double& rVal )
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inline void fillLinearGradient( OutputDevice& rOutDev,
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const ::Color& rColor1,
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const ::Color& rColor2,
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const ::basegfx::B2DHomMatrix& rTextureTransform,
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const ::Rectangle& rBounds,
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int nStepCount,
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bool bFillNonOverlapping )
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{
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return static_cast< sal_Int32 >( ceil( rVal ) );
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fillGeneralLinearGradient( rOutDev,
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rTextureTransform,
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rBounds,
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nStepCount,
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rColor1,
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rColor2,
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bFillNonOverlapping,
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false );
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}
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inline void fillAxialGradient( OutputDevice& rOutDev,
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const ::Color& rColor1,
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const ::Color& rColor2,
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const ::basegfx::B2DHomMatrix& rTextureTransform,
|
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const ::Rectangle& rBounds,
|
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int nStepCount,
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bool bFillNonOverlapping )
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{
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fillGeneralLinearGradient( rOutDev,
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rTextureTransform,
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rBounds,
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nStepCount,
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rColor1,
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rColor2,
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bFillNonOverlapping,
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true );
|
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}
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void fillPolygonalGradient( OutputDevice& rOutDev,
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const ::canvas::ParametricPolyPolygon::Values& rValues,
|
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const ::Color& rColor1,
|
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const ::Color& rColor2,
|
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const ::basegfx::B2DHomMatrix& rTextureTransform,
|
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const ::Rectangle& rBounds,
|
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int nStepCount,
|
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bool bFillNonOverlapping )
|
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{
|
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const ::basegfx::B2DPolygon& rGradientPoly( rValues.maGradientPoly );
|
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|
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ENSURE_AND_THROW( rGradientPoly.count() > 2,
|
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"fillPolygonalGradient(): polygon without area given" );
|
||||
|
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// For performance reasons, we create a temporary VCL polygon
|
||||
// here, keep it all the way and only change the vertex values
|
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// in the loop below (as ::Polygon is a pimpl class, creating
|
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// one every loop turn would really stress the mem allocator)
|
||||
::basegfx::B2DPolygon aOuterPoly( rGradientPoly );
|
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::basegfx::B2DPolygon aInnerPoly;
|
||||
|
||||
// subdivide polygon _before_ rendering, would otherwise have
|
||||
// to be performed on every loop turn.
|
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if( aOuterPoly.areControlPointsUsed() )
|
||||
aOuterPoly = ::basegfx::tools::adaptiveSubdivideByAngle(aOuterPoly);
|
||||
|
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aInnerPoly = aOuterPoly;
|
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|
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// only transform outer polygon _after_ copying it into
|
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// aInnerPoly, because inner polygon has to be scaled before
|
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// the actual texture transformation takes place
|
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aOuterPoly.transform( rTextureTransform );
|
||||
|
||||
// determine overall transformation for inner polygon (might
|
||||
// have to be prefixed by anisotrophic scaling)
|
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::basegfx::B2DHomMatrix aInnerPolygonTransformMatrix;
|
||||
|
||||
|
||||
// apply scaling (possibly anisotrophic) to inner polygon
|
||||
// ------------------------------------------------------
|
||||
|
||||
// move center of scaling to origin
|
||||
aInnerPolygonTransformMatrix.translate( -0.5, -0.5 );
|
||||
|
||||
// scale inner polygon according to aspect ratio: for
|
||||
// wider-than-tall bounds (nAspectRatio > 1.0), the inner
|
||||
// polygon, representing the gradient focus, must have
|
||||
// non-zero width. Specifically, a bound rect twice as wide as
|
||||
// tall has a focus polygon of half it's width.
|
||||
const double nAspectRatio( rValues.mnAspectRatio );
|
||||
if( nAspectRatio > 1.0 )
|
||||
{
|
||||
// width > height case
|
||||
aInnerPolygonTransformMatrix.scale( 1.0 - 1.0/nAspectRatio,
|
||||
0.0 );
|
||||
}
|
||||
else if( nAspectRatio < 1.0 )
|
||||
{
|
||||
// width < height case
|
||||
aInnerPolygonTransformMatrix.scale( 0.0,
|
||||
1.0 - nAspectRatio );
|
||||
}
|
||||
else
|
||||
{
|
||||
// isotrophic case
|
||||
aInnerPolygonTransformMatrix.scale( 0.0, 0.0 );
|
||||
}
|
||||
|
||||
// move origin back to former center of polygon
|
||||
aInnerPolygonTransformMatrix.translate( 0.5, 0.5 );
|
||||
|
||||
// and finally, add texture transform to it.
|
||||
aInnerPolygonTransformMatrix *= rTextureTransform;
|
||||
|
||||
// apply final matrix to polygon
|
||||
aInnerPoly.transform( aInnerPolygonTransformMatrix );
|
||||
|
||||
|
||||
const sal_Int32 nNumPoints( aOuterPoly.count() );
|
||||
::Polygon aTempPoly( static_cast<USHORT>(nNumPoints+1) );
|
||||
|
||||
// increase number of steps by one: polygonal gradients have
|
||||
// the outermost polygon rendered in rColor2, and the
|
||||
// innermost in rColor1. The innermost polygon will never
|
||||
// have zero area, thus, we must divide the interval into
|
||||
// nStepCount+1 steps. For example, to create 3 steps:
|
||||
//
|
||||
// | |
|
||||
// |-------|-------|-------|
|
||||
// | |
|
||||
// 3 2 1 0
|
||||
//
|
||||
// This yields 4 tick marks, where 0 is never attained (since
|
||||
// zero-area polygons typically don't display perceivable
|
||||
// color).
|
||||
++nStepCount;
|
||||
|
||||
if( !bFillNonOverlapping )
|
||||
{
|
||||
// fill background
|
||||
rOutDev.SetFillColor( rColor1 );
|
||||
rOutDev.DrawRect( rBounds );
|
||||
|
||||
// render polygon
|
||||
// ==============
|
||||
|
||||
for( int i=1,p; i<nStepCount; ++i )
|
||||
{
|
||||
// lerp color
|
||||
rOutDev.SetFillColor(
|
||||
Color( ((nStepCount - i)*rColor1.GetRed() + i*rColor2.GetRed())/nStepCount,
|
||||
((nStepCount - i)*rColor1.GetGreen() + i*rColor2.GetGreen())/nStepCount,
|
||||
((nStepCount - i)*rColor1.GetBlue() + i*rColor2.GetBlue())/nStepCount ) );
|
||||
|
||||
// scale and render polygon, by interpolating between
|
||||
// outer and inner polygon.
|
||||
|
||||
// calc interpolation parameter in [0,1] range
|
||||
const double nT( (nStepCount-i)/(double)nStepCount );
|
||||
|
||||
for( p=0; p<nNumPoints; ++p )
|
||||
{
|
||||
const ::basegfx::B2DPoint& rOuterPoint( aOuterPoly.getB2DPoint(p) );
|
||||
const ::basegfx::B2DPoint& rInnerPoint( aInnerPoly.getB2DPoint(p) );
|
||||
|
||||
aTempPoly[p] = ::Point(
|
||||
::basegfx::fround( (1.0-nT)*rInnerPoint.getX() + nT*rOuterPoint.getX() ),
|
||||
::basegfx::fround( (1.0-nT)*rInnerPoint.getY() + nT*rOuterPoint.getY() ) );
|
||||
}
|
||||
|
||||
// close polygon explicitely
|
||||
aTempPoly[p] = aTempPoly[0];
|
||||
|
||||
// TODO(P1): compare with vcl/source/gdi/outdev4.cxx,
|
||||
// OutputDevice::ImplDrawComplexGradient(), there's a note
|
||||
// that on some VDev's, rendering disjunct poly-polygons
|
||||
// is faster!
|
||||
rOutDev.DrawPolygon( aTempPoly );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// render polygon
|
||||
// ==============
|
||||
|
||||
// For performance reasons, we create a temporary VCL polygon
|
||||
// here, keep it all the way and only change the vertex values
|
||||
// in the loop below (as ::Polygon is a pimpl class, creating
|
||||
// one every loop turn would really stress the mem allocator)
|
||||
::PolyPolygon aTempPolyPoly;
|
||||
::Polygon aTempPoly2( static_cast<USHORT>(nNumPoints+1) );
|
||||
|
||||
aTempPoly2[0] = rBounds.TopLeft();
|
||||
aTempPoly2[1] = rBounds.TopRight();
|
||||
aTempPoly2[2] = rBounds.BottomRight();
|
||||
aTempPoly2[3] = rBounds.BottomLeft();
|
||||
aTempPoly2[4] = rBounds.TopLeft();
|
||||
|
||||
aTempPolyPoly.Insert( aTempPoly );
|
||||
aTempPolyPoly.Insert( aTempPoly2 );
|
||||
|
||||
for( int i=0,p; i<nStepCount; ++i )
|
||||
{
|
||||
// lerp color
|
||||
rOutDev.SetFillColor(
|
||||
Color( ((nStepCount - i)*rColor1.GetRed() + i*rColor2.GetRed())/nStepCount,
|
||||
((nStepCount - i)*rColor1.GetGreen() + i*rColor2.GetGreen())/nStepCount,
|
||||
((nStepCount - i)*rColor1.GetBlue() + i*rColor2.GetBlue())/nStepCount ) );
|
||||
|
||||
#if defined(VERBOSE) && defined(DBG_UTIL)
|
||||
if( i && !(i % 10) )
|
||||
rOutDev.SetFillColor( COL_RED );
|
||||
#endif
|
||||
|
||||
// scale and render polygon. Note that here, we
|
||||
// calculate the inner polygon, which is actually the
|
||||
// start of the _next_ color strip. Thus, i+1
|
||||
|
||||
// calc interpolation parameter in [0,1] range
|
||||
const double nT( (nStepCount-i-1)/(double)nStepCount );
|
||||
|
||||
for( p=0; p<nNumPoints; ++p )
|
||||
{
|
||||
const ::basegfx::B2DPoint& rOuterPoint( aOuterPoly.getB2DPoint(p) );
|
||||
const ::basegfx::B2DPoint& rInnerPoint( aInnerPoly.getB2DPoint(p) );
|
||||
|
||||
aTempPoly[p] = ::Point(
|
||||
::basegfx::fround( (1.0-nT)*rInnerPoint.getX() + nT*rOuterPoint.getX() ),
|
||||
::basegfx::fround( (1.0-nT)*rInnerPoint.getY() + nT*rOuterPoint.getY() ) );
|
||||
}
|
||||
|
||||
// close polygon explicitely
|
||||
aTempPoly[p] = aTempPoly[0];
|
||||
|
||||
// swap inner and outer polygon
|
||||
aTempPolyPoly.Replace( aTempPolyPoly.GetObject( 1 ), 0 );
|
||||
|
||||
if( i+1<nStepCount )
|
||||
{
|
||||
// assign new inner polygon. Note that with this
|
||||
// formulation, the internal pimpl objects for both
|
||||
// temp polygons and the polypolygon remain identical,
|
||||
// minimizing heap accesses (only a Polygon wrapper
|
||||
// object is freed and deleted twice during this swap).
|
||||
aTempPolyPoly.Replace( aTempPoly, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
// last, i.e. inner strip. Now, the inner polygon
|
||||
// has zero area anyway, and to not leave holes in
|
||||
// the gradient, finally render a simple polygon:
|
||||
aTempPolyPoly.Remove( 1 );
|
||||
}
|
||||
|
||||
rOutDev.DrawPolyPolygon( aTempPolyPoly );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void doGradientFill( OutputDevice& rOutDev,
|
||||
const ::canvas::ParametricPolyPolygon::Values& rValues,
|
||||
const ::Color& rColor1,
|
||||
const ::Color& rColor2,
|
||||
const ::basegfx::B2DHomMatrix& rTextureTransform,
|
||||
const ::Rectangle& rBounds,
|
||||
int nStepCount,
|
||||
bool bFillNonOverlapping )
|
||||
{
|
||||
switch( rValues.meType )
|
||||
{
|
||||
case ::canvas::ParametricPolyPolygon::GRADIENT_LINEAR:
|
||||
fillLinearGradient( rOutDev,
|
||||
rColor1,
|
||||
rColor2,
|
||||
rTextureTransform,
|
||||
rBounds,
|
||||
nStepCount,
|
||||
bFillNonOverlapping );
|
||||
break;
|
||||
|
||||
case ::canvas::ParametricPolyPolygon::GRADIENT_AXIAL:
|
||||
fillAxialGradient( rOutDev,
|
||||
rColor1,
|
||||
rColor2,
|
||||
rTextureTransform,
|
||||
rBounds,
|
||||
nStepCount,
|
||||
bFillNonOverlapping );
|
||||
break;
|
||||
|
||||
case ::canvas::ParametricPolyPolygon::GRADIENT_ELLIPTICAL:
|
||||
// FALLTHROUGH intended
|
||||
case ::canvas::ParametricPolyPolygon::GRADIENT_RECTANGULAR:
|
||||
fillPolygonalGradient( rOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
rTextureTransform,
|
||||
rBounds,
|
||||
nStepCount,
|
||||
bFillNonOverlapping );
|
||||
break;
|
||||
|
||||
default:
|
||||
ENSURE_AND_THROW( false,
|
||||
"CanvasHelper::doGradientFill(): Unexpected case" );
|
||||
}
|
||||
}
|
||||
|
||||
bool gradientFill( OutputDevice& rOutDev,
|
||||
OutputDevice* p2ndOutDev,
|
||||
const ::canvas::ParametricPolyPolygon::Values& rValues,
|
||||
const ::Color& rColor1,
|
||||
const ::Color& rColor2,
|
||||
const PolyPolygon& rPoly,
|
||||
const rendering::ViewState& viewState,
|
||||
const rendering::RenderState& renderState,
|
||||
const rendering::Texture& texture,
|
||||
int nTransparency )
|
||||
{
|
||||
// TODO(T2): It is maybe necessary to lock here, should
|
||||
// maGradientPoly someday cease to be const. But then, beware of
|
||||
// deadlocks, canvashelper calls this method with locked own
|
||||
// mutex.
|
||||
|
||||
// calculate overall texture transformation (directly from
|
||||
// texture to device space).
|
||||
::basegfx::B2DHomMatrix aMatrix;
|
||||
::basegfx::B2DHomMatrix aTextureTransform;
|
||||
|
||||
::basegfx::unotools::homMatrixFromAffineMatrix( aTextureTransform,
|
||||
texture.AffineTransform );
|
||||
::canvas::tools::mergeViewAndRenderTransform(aMatrix,
|
||||
viewState,
|
||||
renderState);
|
||||
aTextureTransform *= aMatrix; // prepend total view/render transformation
|
||||
|
||||
// determine maximal bound rect of gradient-filled polygon
|
||||
const ::Rectangle aPolygonDeviceRectOrig(
|
||||
rPoly.GetBoundRect() );
|
||||
|
||||
// determine size of gradient in device coordinate system
|
||||
// (to e.g. determine sensible number of gradient steps)
|
||||
::basegfx::B2DPoint aLeftTop( 0.0, 0.0 );
|
||||
::basegfx::B2DPoint aLeftBottom( 0.0, 1.0 );
|
||||
::basegfx::B2DPoint aRightTop( 1.0, 0.0 );
|
||||
::basegfx::B2DPoint aRightBottom( 1.0, 1.0 );
|
||||
|
||||
aLeftTop *= aTextureTransform;
|
||||
aLeftBottom *= aTextureTransform;
|
||||
aRightTop *= aTextureTransform;
|
||||
aRightBottom*= aTextureTransform;
|
||||
|
||||
|
||||
// calc step size
|
||||
// --------------
|
||||
const int nColorSteps(
|
||||
::std::max(
|
||||
labs( rColor1.GetRed() - rColor2.GetRed() ),
|
||||
::std::max(
|
||||
labs( rColor1.GetGreen() - rColor2.GetGreen() ),
|
||||
labs( rColor1.GetBlue() - rColor2.GetBlue() ) ) ) );
|
||||
|
||||
// longest line in gradient bound rect
|
||||
const int nGradientSize(
|
||||
static_cast<int>(
|
||||
::std::max(
|
||||
::basegfx::B2DVector(aRightBottom-aLeftTop).getLength(),
|
||||
::basegfx::B2DVector(aRightTop-aLeftBottom).getLength() ) + 1.0 ) );
|
||||
|
||||
// typical number for pixel of the same color (strip size)
|
||||
const int nStripSize( nGradientSize < 50 ? 2 : 4 );
|
||||
|
||||
// use at least three steps, and at utmost the number of color
|
||||
// steps
|
||||
const int nStepCount(
|
||||
::std::max(
|
||||
3,
|
||||
::std::min(
|
||||
nGradientSize / nStripSize,
|
||||
nColorSteps ) ) );
|
||||
|
||||
rOutDev.SetLineColor();
|
||||
|
||||
if( tools::isRectangle( rPoly ) )
|
||||
{
|
||||
// use optimized output path
|
||||
// -------------------------
|
||||
|
||||
// this distinction really looks like a
|
||||
// micro-optimisation, but in fact greatly speeds up
|
||||
// especially complex gradients. That's because when using
|
||||
// clipping, we can output polygons instead of
|
||||
// poly-polygons, and don't have to output the gradient
|
||||
// twice for XOR
|
||||
|
||||
rOutDev.Push( PUSH_CLIPREGION );
|
||||
rOutDev.IntersectClipRegion( aPolygonDeviceRectOrig );
|
||||
doGradientFill( rOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
false );
|
||||
rOutDev.Pop();
|
||||
|
||||
if( p2ndOutDev )
|
||||
{
|
||||
p2ndOutDev->Push( PUSH_CLIPREGION );
|
||||
p2ndOutDev->IntersectClipRegion( aPolygonDeviceRectOrig );
|
||||
doGradientFill( *p2ndOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
false );
|
||||
p2ndOutDev->Pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// output gradient the hard way: XORing out the polygon
|
||||
rOutDev.Push( PUSH_RASTEROP );
|
||||
rOutDev.SetRasterOp( ROP_XOR );
|
||||
doGradientFill( rOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
true );
|
||||
rOutDev.SetFillColor( COL_BLACK );
|
||||
rOutDev.SetRasterOp( ROP_0 );
|
||||
rOutDev.DrawPolyPolygon( rPoly );
|
||||
rOutDev.SetRasterOp( ROP_XOR );
|
||||
doGradientFill( rOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
true );
|
||||
rOutDev.Pop();
|
||||
|
||||
if( p2ndOutDev )
|
||||
{
|
||||
p2ndOutDev->Push( PUSH_RASTEROP );
|
||||
p2ndOutDev->SetRasterOp( ROP_XOR );
|
||||
doGradientFill( *p2ndOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
true );
|
||||
p2ndOutDev->SetFillColor( COL_BLACK );
|
||||
p2ndOutDev->SetRasterOp( ROP_0 );
|
||||
p2ndOutDev->DrawPolyPolygon( rPoly );
|
||||
p2ndOutDev->SetRasterOp( ROP_XOR );
|
||||
doGradientFill( *p2ndOutDev,
|
||||
rValues,
|
||||
rColor1,
|
||||
rColor2,
|
||||
aTextureTransform,
|
||||
aPolygonDeviceRectOrig,
|
||||
nStepCount,
|
||||
true );
|
||||
p2ndOutDev->Pop();
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(VERBOSE) && defined(DBG_UTIL)
|
||||
{
|
||||
::basegfx::B2DRectangle aRect(0.0, 0.0, 1.0, 1.0);
|
||||
::basegfx::B2DRectangle aTextureDeviceRect;
|
||||
::canvas::tools::calcTransformedRectBounds( aTextureDeviceRect,
|
||||
aRect,
|
||||
aTextureTransform );
|
||||
rOutDev.SetLineColor( COL_RED );
|
||||
rOutDev.SetFillColor();
|
||||
rOutDev.DrawRect( ::vcl::unotools::rectangleFromB2DRectangle( aTextureDeviceRect ) );
|
||||
|
||||
rOutDev.SetLineColor( COL_BLUE );
|
||||
::basegfx::B2DPolygon aPoly(
|
||||
::Polygon(
|
||||
::vcl::unotools::rectangleFromB2DRectangle(
|
||||
aRect ) ).getB2DPolygon() );
|
||||
aPoly.transform( aTextureTransform );
|
||||
::Polygon aPoly2( aPoly );
|
||||
rOutDev.DrawPolygon( aPoly2 );
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTexturedPolyPolygon( const rendering::XCanvas& rCanvas,
|
||||
uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTexturedPolyPolygon( const rendering::XCanvas* pCanvas,
|
||||
const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
|
||||
const rendering::ViewState& viewState,
|
||||
const rendering::RenderState& renderState,
|
||||
@@ -175,38 +802,55 @@ namespace vclcanvas
|
||||
CHECK_AND_THROW( textures.getLength(),
|
||||
"CanvasHelper::fillTexturedPolyPolygon: empty texture sequence");
|
||||
|
||||
if( mpOutDev.get() )
|
||||
if( mpOutDev )
|
||||
{
|
||||
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
|
||||
|
||||
const int nTransparency( setupOutDevState( viewState, renderState, IGNORE_COLOR ) );
|
||||
PolyPolygon aPolyPoly( tools::mapPolyPolygon( tools::polyPolygonFromXPolyPolygon2D(xPolyPolygon),
|
||||
viewState, renderState ) );
|
||||
PolyPolygon aPolyPoly( tools::mapPolyPolygon(
|
||||
::canvas::tools::polyPolygonFromXPolyPolygon2D(xPolyPolygon),
|
||||
viewState, renderState ) );
|
||||
|
||||
// TODO(F1): Multi-texturing
|
||||
if( textures[0].Gradient.is() )
|
||||
{
|
||||
uno::Reference< lang::XServiceInfo > xRef( textures[0].Gradient,
|
||||
uno::UNO_QUERY );
|
||||
// try to cast XParametricPolyPolygon2D reference to
|
||||
// our implementation class.
|
||||
::canvas::ParametricPolyPolygon* pGradient =
|
||||
dynamic_cast< ::canvas::ParametricPolyPolygon* >( textures[0].Gradient.get() );
|
||||
|
||||
if( xRef.is() &&
|
||||
xRef->getImplementationName().equals(
|
||||
::rtl::OUString(
|
||||
RTL_CONSTASCII_USTRINGPARAM(
|
||||
PARAMETRICPOLYPOLYGON_IMPLEMENTATION_NAME))) )
|
||||
if( pGradient )
|
||||
{
|
||||
// TODO(Q1): Maybe use dynamic_cast here
|
||||
// copy state from Gradient polypoly locally
|
||||
// (given object might change!)
|
||||
const ::canvas::ParametricPolyPolygon::Values& rValues(
|
||||
pGradient->getValues() );
|
||||
|
||||
const ::Color aColor1(
|
||||
::vcl::unotools::sequenceToColor( mpDevice,
|
||||
rValues.maColor1 ) );
|
||||
const ::Color aColor2(
|
||||
::vcl::unotools::sequenceToColor( mpDevice,
|
||||
rValues.maColor2 ) );
|
||||
|
||||
// TODO(E1): Return value
|
||||
// TODO(F1): FillRule
|
||||
static_cast<ParametricPolyPolygon*>(textures[0].Gradient.get())->fill(
|
||||
mpOutDev->getOutDev(),
|
||||
mp2ndOutDev.get() ? &mp2ndOutDev->getOutDev() : (OutputDevice*)NULL,
|
||||
aPolyPoly,
|
||||
viewState,
|
||||
renderState,
|
||||
textures[0],
|
||||
nTransparency );
|
||||
gradientFill( mpOutDev->getOutDev(),
|
||||
mp2ndOutDev.get() ? &mp2ndOutDev->getOutDev() : (OutputDevice*)NULL,
|
||||
rValues,
|
||||
aColor1,
|
||||
aColor2,
|
||||
aPolyPoly,
|
||||
viewState,
|
||||
renderState,
|
||||
textures[0],
|
||||
nTransparency );
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO(F1): The generic case is missing here
|
||||
ENSURE_AND_THROW( false,
|
||||
"CanvasHelper::fillTexturedPolyPolygon(): unknown parametric polygon encountered" );
|
||||
}
|
||||
}
|
||||
else if( textures[0].Bitmap.is() )
|
||||
@@ -231,18 +875,23 @@ namespace vclcanvas
|
||||
// drawBitmap() in disguise
|
||||
// =========================================
|
||||
|
||||
const bool bRectangularPolygon( tools::isPolyPolygonEqualRectangle( aPolyPoly,
|
||||
aPolygonDeviceRect ) );
|
||||
const bool bRectangularPolygon( tools::isRectangle( aPolyPoly ) );
|
||||
|
||||
::basegfx::B2DHomMatrix aTotalTransform;
|
||||
::canvas::tools::mergeViewAndRenderTransform(aTotalTransform,
|
||||
viewState,
|
||||
renderState);
|
||||
::basegfx::B2DHomMatrix aTextureTransform;
|
||||
::basegfx::unotools::homMatrixFromAffineMatrix( aTextureTransform,
|
||||
textures[0].AffineTransform );
|
||||
|
||||
aTotalTransform *= aTextureTransform;
|
||||
|
||||
const ::basegfx::B2DRectangle aRect(0.0, 0.0, 1.0, 1.0);
|
||||
::basegfx::B2DRectangle aTextureDeviceRect;
|
||||
::canvas::tools::calcTransformedRectBounds( aTextureDeviceRect,
|
||||
aRect,
|
||||
aTextureTransform );
|
||||
aTotalTransform );
|
||||
|
||||
const ::Rectangle aIntegerTextureDeviceRect(
|
||||
::vcl::unotools::rectangleFromB2DRectangle( aTextureDeviceRect ) );
|
||||
@@ -250,26 +899,34 @@ namespace vclcanvas
|
||||
if( bRectangularPolygon &&
|
||||
aIntegerTextureDeviceRect == aPolygonDeviceRect )
|
||||
{
|
||||
rendering::RenderState aLocalState( renderState );
|
||||
::canvas::tools::appendToRenderState(aLocalState,
|
||||
aTextureTransform);
|
||||
::basegfx::B2DHomMatrix aScaleCorrection;
|
||||
aScaleCorrection.scale( 1.0/aBmpSize.Width,
|
||||
1.0/aBmpSize.Height );
|
||||
::canvas::tools::appendToRenderState(aLocalState,
|
||||
aScaleCorrection);
|
||||
|
||||
// need alpha modulation?
|
||||
if( !::rtl::math::approxEqual( textures[0].Alpha,
|
||||
1.0 ) )
|
||||
{
|
||||
// setup alpha modulation values
|
||||
rendering::RenderState aLocalState( renderState );
|
||||
::canvas::tools::setDeviceColor( aLocalState,
|
||||
0.0, 0.0, 0.0, textures[0].Alpha );
|
||||
|
||||
return drawBitmapModulated( rCanvas,
|
||||
return drawBitmapModulated( pCanvas,
|
||||
textures[0].Bitmap,
|
||||
viewState,
|
||||
aLocalState );
|
||||
}
|
||||
else
|
||||
{
|
||||
return drawBitmap( rCanvas,
|
||||
return drawBitmap( pCanvas,
|
||||
textures[0].Bitmap,
|
||||
viewState,
|
||||
renderState );
|
||||
aLocalState );
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -391,10 +1048,10 @@ namespace vclcanvas
|
||||
// as _soon_ as any fractional amount is
|
||||
// encountered. This is to ensure that the full
|
||||
// polygon area is filled with texture tiles.
|
||||
const sal_Int32 nX1( roundDown( aTextureSpacePolygonRect.getMinX() ) );
|
||||
const sal_Int32 nY1( roundDown( aTextureSpacePolygonRect.getMinY() ) );
|
||||
const sal_Int32 nX2( roundUp( aTextureSpacePolygonRect.getMaxX() ) );
|
||||
const sal_Int32 nY2( roundUp( aTextureSpacePolygonRect.getMaxY() ) );
|
||||
const sal_Int32 nX1( ::canvas::tools::roundDown( aTextureSpacePolygonRect.getMinX() ) );
|
||||
const sal_Int32 nY1( ::canvas::tools::roundDown( aTextureSpacePolygonRect.getMinY() ) );
|
||||
const sal_Int32 nX2( ::canvas::tools::roundUp( aTextureSpacePolygonRect.getMaxX() ) );
|
||||
const sal_Int32 nY2( ::canvas::tools::roundUp( aTextureSpacePolygonRect.getMaxY() ) );
|
||||
const ::basegfx::B2DRectangle aSingleTextureRect(
|
||||
nX1, nY1,
|
||||
nX1 + 1.0,
|
||||
|
Reference in New Issue
Block a user