Resolves: #i119966# Fixed handling of the "visibility" flag of animations.
Patch by: Steve Yin Review by: Andre Fischer (cherry picked from commit 241c9736944e49308e03b74191524a1b8a5076bb) Conflicts: animations/source/animcore/targetpropertiescreator.cxx Change-Id: Ic81ff35a5a31ba5239510e85c17bb4a261d57b6a
This commit is contained in:
committed by
Caolán McNamara
parent
2ce6828bbb
commit
edba4119ff
@@ -267,9 +267,9 @@ namespace animcore
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// FALLTHROUGH intended
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case animations::AnimationNodeType::AUDIO:
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// FALLTHROUGH intended
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default:
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/*default:
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// ignore this node, no valuable content for now.
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break;
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break;*/
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case animations::AnimationNodeType::SET:
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{
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@@ -332,9 +332,9 @@ namespace animcore
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// initially. This is currently the only place
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// where a shape effect influences shape
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// attributes outside it's effective duration.
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sal_Bool bVisible( sal_False );
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if( xAnimateNode->getAttributeName().equalsIgnoreAsciiCase("visibility") )
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{
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sal_Bool bVisible( sal_False );
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uno::Any aAny( xAnimateNode->getTo() );
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@@ -360,22 +360,27 @@ namespace animcore
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}
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}
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if( bVisible )
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/*if( bVisible )
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{
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// target is set to 'visible' at the
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// first relevant effect. Thus, target
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// must be initially _hidden_, for the
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// effect to have visible impact.
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mrShapeHash.insert(
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*/
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}
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// target is set the 'visible' value,
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// so we should record the opposite value
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mrShapeHash.insert(
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XShapeHash::value_type(
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aTarget,
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VectorOfNamedValues(
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1,
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beans::NamedValue(
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xAnimateNode->getAttributeName(),
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uno::makeAny( sal_False ) ) ) ) );
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}
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}
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//xAnimateNode->getAttributeName(),
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::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM("visibility")),
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uno::makeAny( !bVisible ) ) ) ) );
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//}
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//}
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}
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break;
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}
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