use sal_ types for variables with fixed width
Change-Id: I3a6be24b839633c3864a8961ade06fa59717335a
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@@ -979,6 +979,7 @@ int OpenGL3DRenderer::Update3DUniformBlock()
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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return 0;
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}
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int OpenGL3DRenderer::RenderExtrudeFlatSurface(const Extrude3DInfo& extrude3D, int surIndex)
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{
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float xzScale = extrude3D.xRange[1] - extrude3D.xRange[0];
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@@ -1249,7 +1250,7 @@ glm::vec4 OpenGL3DRenderer::GetColorByIndex(int index)
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return glm::vec4(((float)r) / 255.0, ((float)g) / 255.0, ((float)b) / 255.0, 1.0);
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}
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int OpenGL3DRenderer::GetIndexByColor(int r, int g, int b)
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sal_uInt32 OpenGL3DRenderer::GetIndexByColor(sal_uInt32 r, sal_uInt32 g, sal_uInt32 b)
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{
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return r | (g << 8) | (b << 16);
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}
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