svx: sal_Bool->bool
Change-Id: I8eac9bfecbf8ecc4aa5dd2b098bb57aab3dd424e
This commit is contained in:
@@ -27,14 +27,14 @@
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*/
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class SvxVertCTLTextTbxCtrl : public SfxToolBoxControl
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{
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sal_Bool bCheckVertical; //determines whether vertical mode or CTL mode has to be checked
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bool bCheckVertical; //determines whether vertical mode or CTL mode has to be checked
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public:
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SvxVertCTLTextTbxCtrl( sal_uInt16 nSlotId, sal_uInt16 nId, ToolBox& rTbx );
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~SvxVertCTLTextTbxCtrl();
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virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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void SetVert(sal_Bool bSet) {bCheckVertical = bSet;}
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void SetVert(bool bSet) {bCheckVertical = bSet;}
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};
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@@ -63,7 +63,7 @@ protected:
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// Migrate selections
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Impl3DMirrorConstructOverlay* mpMirrorOverlay;
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sal_Bool bDoubleSided;
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bool bDoubleSided;
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void InitView();
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@@ -108,7 +108,7 @@ public:
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// Means to create all Extrudes in a certain depth order.
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void DoDepthArrange(E3dScene* pScene, double fDepth);
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void ConvertMarkedToPolyObj(sal_Bool bLineToArea);
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void ConvertMarkedToPolyObj(bool bLineToArea);
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E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
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void Start3DCreation();
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@@ -242,18 +242,12 @@ public:
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bool IsBreak3DObjPossible() const;
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void Break3DObj();
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sal_Bool DoubleSided () const
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{
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return bDoubleSided;
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}
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bool DoubleSided () const { return bDoubleSided; }
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sal_Bool &DoubleSided ()
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{
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return bDoubleSided;
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}
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bool &DoubleSided () { return bDoubleSided; }
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SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False) const;
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void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False);
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SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, bool bOnly3DAttr=false) const;
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void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, bool bOnly3DAttr=false);
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};
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#endif // INCLUDED_SVX_VIEW3D_HXX
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@@ -70,7 +70,7 @@ class SVX_DLLPUBLIC Viewport3D
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basegfx::B3DPoint aViewPoint; // Beobachterstandpunkt in Weltkoordinaten;
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// wird mit der Transformation berechnet
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sal_Bool bTfValid; // Flag, ob Transformation gueltig ist
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bool bTfValid; // Flag, ob Transformation gueltig ist
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double fWRatio; // Device/View-Seitenverhaeltnisse
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double fHRatio;
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@@ -95,11 +95,11 @@ class SVX_DLLPUBLIC Viewport3D
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double GetFarClipDist() const { return fFarClipDist; }
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void SetProjection(ProjectionType ePrj)
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{ eProjection = ePrj; bTfValid = sal_False; }
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{ eProjection = ePrj; bTfValid = false; }
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ProjectionType GetProjection() const { return(eProjection); }
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void SetAspectMapping(AspectMapType eAsp)
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{ eAspectMapping = eAsp; bTfValid = sal_False; }
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{ eAspectMapping = eAsp; bTfValid = false; }
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AspectMapType GetAspectMapping() { return eAspectMapping; }
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void SetViewWindow(double fX, double fY, double fW, double fH);
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@@ -673,7 +673,7 @@ void DrawViewShell::FuTemporary(SfxRequest& rReq)
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else
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{
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WaitObject aWait( (Window*)GetActiveWindow() );
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mpDrawView->ConvertMarkedToPolyObj(sal_False);
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mpDrawView->ConvertMarkedToPolyObj(false);
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}
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}
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@@ -1534,8 +1534,8 @@ void E3dView::InitView ()
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nVDefaultSegments = 12;
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aDefaultLightColor = RGB_Color(COL_WHITE);
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aDefaultAmbientColor = RGB_Color(COL_BLACK);
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bDoubleSided = sal_False;
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mpMirrorOverlay = 0L;
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bDoubleSided = false;
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mpMirrorOverlay = 0L;
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}
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bool E3dView::IsBreak3DObjPossible() const
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@@ -42,7 +42,7 @@
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#include <svx/svdogrp.hxx>
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#include <svx/e3dsceneupdater.hxx>
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void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
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void E3dView::ConvertMarkedToPolyObj(bool bLineToArea)
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{
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SdrObject* pNewObj = NULL;
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@@ -96,7 +96,7 @@ void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
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}
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}
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SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
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SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, bool /*bOnly3DAttr*/) const
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{
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// Creating itemset with corresponding field
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SfxItemSet aSet(
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@@ -151,7 +151,7 @@ SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/
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return(aSet);
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}
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void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
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void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, bool bReplaceAll)
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{
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sal_uInt32 nSelectedItems(0L);
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@@ -32,7 +32,7 @@ Viewport3D::Viewport3D() :
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eAspectMapping(AS_NO_MAPPING),
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aDeviceRect(Point(0,0), Size(-1,-1)),
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aViewPoint (0, 0, 5000),
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bTfValid(0),
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bTfValid(false),
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fWRatio (1.0),
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fHRatio (1.0)
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{
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@@ -123,7 +123,7 @@ void Viewport3D::MakeTransform(void)
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aViewTf *= aTemp;
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}
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bTfValid = sal_True;
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bTfValid = true;
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}
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}
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@@ -181,7 +181,7 @@ void Viewport3D::SetDeviceWindow(const Rectangle& rRect)
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void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
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{
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aVRP = rNewVRP;
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bTfValid = sal_False;
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bTfValid = false;
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}
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// Set View Plane Normal
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@@ -190,7 +190,7 @@ void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
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{
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aVPN = rNewVPN;
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aVPN.normalize();
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bTfValid = sal_False;
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bTfValid = false;
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}
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// Set View Up Vector
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@@ -198,7 +198,7 @@ void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
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void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
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{
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aVUV = rNewVUV;
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bTfValid = sal_False;
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bTfValid = false;
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}
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// Set Center Of Projection
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@@ -208,7 +208,7 @@ void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
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aPRP = rNewPRP;
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aPRP.setX(0.0);
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aPRP.setY(0.0);
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bTfValid = sal_False;
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bTfValid = false;
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}
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// Set View Plane Distance
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@@ -216,7 +216,7 @@ void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
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void Viewport3D::SetVPD(double fNewVPD)
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{
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fVPD = fNewVPD;
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bTfValid = sal_False;
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bTfValid = false;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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@@ -33,21 +33,21 @@ SFX_IMPL_TOOLBOX_CONTROL(SvxVertTextTbxCtrl, SfxBoolItem);
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SvxCTLTextTbxCtrl::SvxCTLTextTbxCtrl(sal_uInt16 nSlotId, sal_uInt16 nId, ToolBox& rTbx ) :
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SvxVertCTLTextTbxCtrl( nSlotId, nId, rTbx )
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{
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SetVert(sal_False);
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SetVert(false);
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addStatusListener( OUString( ".uno:CTLFontState" ));
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}
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SvxVertTextTbxCtrl::SvxVertTextTbxCtrl( sal_uInt16 nSlotId, sal_uInt16 nId, ToolBox& rTbx ) :
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SvxVertCTLTextTbxCtrl( nSlotId, nId, rTbx )
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{
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SetVert(sal_True);
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SetVert(true);
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addStatusListener( OUString( ".uno:VerticalTextState" ));
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}
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/* ---------------------------------------------------------------------------*/
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SvxVertCTLTextTbxCtrl::SvxVertCTLTextTbxCtrl( sal_uInt16 nSlotId, sal_uInt16 nId, ToolBox& rTbx ) :
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SfxToolBoxControl( nSlotId, nId, rTbx ),
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bCheckVertical(sal_True)
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bCheckVertical(true)
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{
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}
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