Clear the VirtualDevice we create for an impBufferDevice on iOS
Helps rendering of complex SmartArt with shapes a lot, especially such that include shadows. Exact mechanism unknown. Possibly on other platforms virtual devices get implicitly "cleared" when created? Sigh, fun. SmartArt is still not rendered fully like on desktop (OS X), though. Change-Id: I1bf92e85b5659ab7f9f4d843b77619de3af36d10
This commit is contained in:
@@ -233,7 +233,15 @@ namespace drawinglayer
|
||||
|
||||
if(isVisible())
|
||||
{
|
||||
#ifdef IOS
|
||||
// Exact mechanism unknown, but for some reason SmartArt
|
||||
// rendering, especially shadows, is broken on iOS unless
|
||||
// we pass 'true' here. Are virtual devices always de
|
||||
// facto cleared when created on other platforms?
|
||||
mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 0);
|
||||
#else
|
||||
mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), false, 0);
|
||||
#endif
|
||||
|
||||
// #i93485# assert when copying from window to VDev is used
|
||||
OSL_ENSURE(mrOutDev.GetOutDevType() != OUTDEV_WINDOW,
|
||||
|
Reference in New Issue
Block a user