(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows,
LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".)
That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx
looks for them. Also, as they are data and not executable code, to
conform to strict OS X code signing and sandboxing requirements, they
definitely should not be in $(LIBO_BIN_FOLDER)
Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
Screen text is positioned in screen coordinates and therefore in 2D.
This means it will not move with the camera.
Change-Id: I3cf2e8859871ebc8034396b4c2d6f1ff9fe5d9f6
This reverts commit 04b70c682e2cdc52b144961a83d05fd203de6884.
The OpenGLRender is not abstract enough for vcl. Leave it in chart2.
Conflicts:
chart2/source/view/inc/DummyXShape.hxx
chart2/source/view/main/OpenGLRender.hxx
vcl/Library_vclopengl.mk
Change-Id: I5392c8ee34462ff49059126ca2284d8ebe1eb379