The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
most of length in vcl are calculated in 'long'
but array of X position tend to be in sal_Int32.
As a prep work to be able to support 'double'
as the base type of Device Coordinate, harmonize
the use of 'long' for non-float coordinate.
Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
...and rather live with macro calls not terminated by semicolons until those
macros are gone for good anyway. Completely remove unused
DECLARE_UNO3_XCOMPONENT_DEFAULTS.
Change-Id: I0d4eb5a91736004b0da2b09fce860e57f6d1ddbd
It appears that the C++ standard allows overriding destructors to be marked
"override," but at least some MSVC versions complain about it, so at least make
sure such destructors are explicitly marked "virtual."
Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
...which reveals that some uses are not derived from XEventListener, so re-
introduce BaseMutexHelper as an alternative (which originally got superseded by
DisambiguationHelper in 09b546cf9c "Fix
overloaded-virtual warning in canvas").
Change-Id: I1418370733b72526ec481b70fa69f03e7c28b7ce
...which reveals that SpriteCanvasBase is not derived from XBitmapCanvas, so
split up BitmapCanvasBase (just XBitmap) and BitmapCanvasBase2 (plus
XBitmapCanvas) and make IntegerBitmapBase directly abstract over those two as
arguments.
Change-Id: Ieae87fe466bb9f1a861c8a95162ef25235ae5799
a new log section (sal.rtl.xub) is used to display alert in case of
suspicious len == 0xFFFF (aka STRING_LEN)
Change-Id: I3ed2aa7896e12592be9e003580dd6c8eda4add5e
Reviewed-on: https://gerrit.libreoffice.org/7117
Tested-by: LibreOffice gerrit bot <gerrit@libreoffice.org>
Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com>
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.
Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.
Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14