canvas: sal_Bool -> bool
Change-Id: I4292b0e8810fac781e64272b315dd32eced3623c
This commit is contained in:
@@ -85,16 +85,16 @@ namespace cairocanvas
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// _always_ will have exactly one backbuffer
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}
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sal_Bool SpriteDeviceHelper::showBuffer( bool, sal_Bool )
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bool SpriteDeviceHelper::showBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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return false;
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}
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sal_Bool SpriteDeviceHelper::switchBuffer( bool, sal_Bool )
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bool SpriteDeviceHelper::switchBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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return false;
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}
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uno::Any SpriteDeviceHelper::isAccelerated() const
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@@ -54,8 +54,8 @@ namespace cairocanvas
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// XWindowGraphicDevice
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::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
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void destroyBuffers( );
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sal_Bool showBuffer( bool, sal_Bool );
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sal_Bool switchBuffer( bool, sal_Bool bUpdateAll );
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bool showBuffer( bool, bool );
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bool switchBuffer( bool, bool bUpdateAll );
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::com::sun::star::uno::Any isAccelerated() const;
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::com::sun::star::uno::Any getDeviceHandle() const;
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@@ -875,7 +875,7 @@ namespace oglcanvas
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};
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}
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sal_Bool SpriteDeviceHelper::showBuffer( bool bIsVisible, sal_Bool /*bUpdateAll*/ )
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bool SpriteDeviceHelper::showBuffer( bool bIsVisible, bool /*bUpdateAll*/ )
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{
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// hidden or disposed?
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if( !bIsVisible || !mpChildWindow || !mpSpriteCanvas )
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@@ -940,7 +940,7 @@ namespace oglcanvas
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return true;
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}
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sal_Bool SpriteDeviceHelper::switchBuffer( bool bIsVisible, sal_Bool bUpdateAll )
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bool SpriteDeviceHelper::switchBuffer( bool bIsVisible, bool bUpdateAll )
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{
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// no difference for VCL canvas
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return showBuffer( bIsVisible, bUpdateAll );
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@@ -75,8 +75,8 @@ namespace oglcanvas
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::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
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void destroyBuffers( );
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sal_Bool showBuffer( bool bIsVisible, sal_Bool bUpdateAll );
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sal_Bool switchBuffer( bool bIsVisible, sal_Bool bUpdateAll );
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bool showBuffer( bool bIsVisible, bool bUpdateAll );
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bool switchBuffer( bool bIsVisible, bool bUpdateAll );
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::com::sun::star::uno::Any isAccelerated() const;
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::com::sun::star::uno::Any getDeviceHandle() const;
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@@ -74,16 +74,16 @@ namespace vclcanvas
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// _always_ will have exactly one backbuffer
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}
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sal_Bool SpriteDeviceHelper::showBuffer( bool, sal_Bool )
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bool SpriteDeviceHelper::showBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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return false;
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}
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sal_Bool SpriteDeviceHelper::switchBuffer( bool, sal_Bool )
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bool SpriteDeviceHelper::switchBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return sal_False;
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return false;
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}
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void SpriteDeviceHelper::disposing()
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@@ -50,8 +50,8 @@ namespace vclcanvas
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::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
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void destroyBuffers( );
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sal_Bool showBuffer( bool bWindowVisible, sal_Bool bUpdateAll );
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sal_Bool switchBuffer( bool bWindowVisible, sal_Bool bUpdateAll );
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bool showBuffer( bool bWindowVisible, bool bUpdateAll );
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bool switchBuffer( bool bWindowVisible, bool bUpdateAll );
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::com::sun::star::uno::Any isAccelerated() const;
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::com::sun::star::uno::Any getDeviceHandle() const;
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