Removed TakeAttributes() and SetAttributes(), new ItemSet modification methods (GetItem[Set], SetItem[Set], ClearItem,...)
503 lines
17 KiB
C++
503 lines
17 KiB
C++
/*************************************************************************
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*
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* $RCSfile: view3d1.cxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: aw $ $Date: 2000-10-30 10:55:03 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
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#ifndef _SHL_HXX
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#include <tools/shl.hxx>
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#endif
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#ifndef _SVDITER_HXX
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#include "svditer.hxx"
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#endif
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#ifndef _SVDPOOL_HXX
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#include "svdpool.hxx"
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#endif
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#ifndef _SVDMODEL_HXX
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#include "svdmodel.hxx"
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#endif
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#ifndef _XOUTX_HXX
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#include "xoutx.hxx"
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#endif
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#ifndef _SVX_SVXIDS_HRC
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#include "svxids.hrc"
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#endif
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#ifndef _XTABLE_HXX
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#include "xtable.hxx"
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#endif
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#ifndef _FM_FMVIEW_HXX
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#include "fmview.hxx"
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#endif
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#ifndef _SVX_DIALOGS_HRC
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#include "dialogs.hrc"
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#endif
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#ifndef _SVX_DIALMGR_HXX
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#include "dialmgr.hxx"
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#endif
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#ifndef _E3D_GLOBL3D_HXX
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#include "globl3d.hxx"
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#endif
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#ifndef _E3D_OBJ3D_HXX
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#include "obj3d.hxx"
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#endif
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#ifndef _E3D_POLYSC3D_HXX
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#include "polysc3d.hxx"
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#endif
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#ifndef _SVXE3DITEM_HXX
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#include "e3ditem.hxx"
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#endif
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#ifndef _SVX_COLRITEM_HXX
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#include "colritem.hxx"
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#endif
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#ifndef _E3D_DLIGHT3D_HXX
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#include "dlight3d.hxx"
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#endif
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#ifndef _E3D_LATHE3D_HXX
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#include "lathe3d.hxx"
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#endif
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#ifndef _E3D_POLYOB3D_HXX
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#include "polyob3d.hxx"
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#endif
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#ifndef _E3D_SPHERE3D_HXX
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#include "sphere3d.hxx"
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#endif
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#ifndef _E3D_EXTRUD3D_HXX
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#include "extrud3d.hxx"
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#endif
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#ifndef _E3D_UNDO_HXX
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#include "e3dundo.hxx"
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#endif
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#ifndef _E3D_VIEW3D_HXX
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#include "view3d.hxx"
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#endif
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#ifndef _E3D_CUBE3D_HXX
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#include "cube3d.hxx"
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#endif
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#ifndef _SVX_XFLCLIT_HXX
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#include "xflclit.hxx"
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#endif
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#ifndef _SVDOGRP_HXX
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#include "svdogrp.hxx"
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#endif
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/*************************************************************************
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|*
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|* Konvertierung in Polygone
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|*
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\************************************************************************/
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void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea)
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{
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SdrObject* pNewObj = NULL;
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if (aMark.GetMarkCount() == 1)
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{
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SdrObject* pObj = aMark.GetMark(0)->GetObj();
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if (pObj && pObj->ISA(E3dPolyScene))
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{
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BOOL bBezier = FALSE;
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pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
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if (pNewObj)
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{
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BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
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ReplaceObject(pObj, *GetPageViewPvNum(0), pNewObj);
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EndUndo();
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}
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}
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}
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if (!pNewObj)
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{
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SdrView::ConvertMarkedToPolyObj(bLineToArea);
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}
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}
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/*************************************************************************
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|*
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|* Get3DAttributes
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|*
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\************************************************************************/
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void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask, BOOL bCorrectScenes)
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{
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if(pObj->ISA(E3dLatheObj))
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{
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rMask |= 0x0001;
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}
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else if(pObj->ISA(E3dExtrudeObj))
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{
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rMask |= 0x0002;
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}
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else if(pObj->ISA(E3dSphereObj))
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{
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rMask |= 0x0004;
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}
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else if(pObj->ISA(E3dCubeObj))
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{
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rMask |= 0x0008;
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}
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else if(pObj->IsGroupObject())
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{
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if(bCorrectScenes && pObj->ISA(E3dScene))
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((E3dScene*)pObj)->CorrectSceneDimensions();
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SdrObjList* pList = pObj->GetSubList();
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for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
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Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask, bCorrectScenes);
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}
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}
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SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL bOnly3DAttr) const
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{
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// ItemSet mit entspr. Bereich anlegen
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SfxItemSet aSet(pMod->GetItemPool(),
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SDRATTR_START, SDRATTR_END,
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SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
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0, 0);
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sal_uInt32 nSelectedItems(0L);
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if(pInScene)
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{
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// special scene
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aSet.Put(pInScene->GetItemSet());
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}
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else
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{
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// get attributes from all selected objects
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MergeAttrFromMarked(aSet, FALSE);
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// calc flags for SID_ATTR_3D_INTERN
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const SdrMarkList& rMarkList = GetMarkList();
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sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
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for(sal_uInt32 a(0); a < nMarkCnt; a++)
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{
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SdrObject* pObj = aMark.GetMark(a)->GetObj();
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Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, FALSE);
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}
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}
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// setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
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aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
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// DefaultValues pflegen
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if(!nSelectedItems && !pInScene)
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{
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// Defaults holen und hinzufuegen
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SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
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GetAttributes(aDefaultSet);
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aSet.Put(aDefaultSet);
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// ... aber keine Linien fuer 3D
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aSet.Put(XLineStyleItem (XLINE_NONE));
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}
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// ItemSet zurueckgeben
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return(aSet);
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}
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/*************************************************************************
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|*
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|* Set3DAttributes:
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|*
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\************************************************************************/
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void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, BOOL bReplaceAll)
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{
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sal_uInt32 nSelectedItems(0L);
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if(pInScene)
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{
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// special scene
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SdrBroadcastItemChange aItemChange(*pInScene);
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if(bReplaceAll)
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pInScene->ClearItem();
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pInScene->SetItemSet(rAttr);
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pInScene->BroadcastItemChange(aItemChange);
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}
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else
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{
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// set at selected objects
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SetAttrToMarked(rAttr, bReplaceAll);
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// Durchlauf mit Korrektur der veraenderten Szenen,
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// da die enthaltenen Objekte geometrisch veraendert sein koennen
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const SdrMarkList& rMarkList = GetMarkList();
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sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
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for(sal_uInt32 a(0); a < nMarkCnt; a++)
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{
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SdrObject* pObj = aMark.GetMark(a)->GetObj();
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Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, TRUE);
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}
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}
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// DefaultValues pflegen
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if(!nSelectedItems && !pInScene)
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{
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// Defaults setzen
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SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
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aDefaultSet.Put(rAttr);
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SetAttributes(aDefaultSet);
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// in den 3D-Objekten setzen
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//-/ Get3DDefaultAttributes().SetDefaultValues(rAttr);
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// Weitere, alte Attribute
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//-/ const SfxPoolItem* pPoolItem = NULL;
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// Camera Distance (SID_ATTR_3D_DISTANCE)
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//-/ if(SFX_ITEM_SET == rAttr.GetItemState(SDRATTR_3DSCENE_DISTANCE, TRUE, &pPoolItem))
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//-/ {
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//-/ double fCamPosZ = ((const SfxUInt32Item*)pPoolItem)->GetValue();
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//-/ DefaultCamPos() = Vector3D(DefaultCamPos().X(), DefaultCamPos().Y(), fCamPosZ);
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//-/ }
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// Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH)
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//-/ if(SFX_ITEM_SET == rAttr.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH, TRUE, &pPoolItem))
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//-/ {
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//-/ double fFocalLength = ((double)((const SfxUInt32Item*)pPoolItem)->GetValue()) / 100.0;
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//-/ DefaultCamFocal() = fFocalLength;
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//-/ }
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}
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//-/ if(nMarkCnt)
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//-/ {
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//-/ BOOL bIsSceneSelected = FALSE;
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//-/ UINT32 a;
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//-/ for(a=0;a<nMarkCnt;a++)
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//-/ {
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//-/ SdrObject* pObj = aMark.GetMark(a)->GetObj();
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//-/ if(pObj && pObj->ISA(E3dScene))
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//-/ bIsSceneSelected = TRUE;
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//-/ }
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//-/
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//-/ BOOL bSceneSelected = bIsSceneSelected;
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//-/ BegUndo( String( SVX_RES( RID_SVX_3D_UNDO_ATTRIBUTES ) ) );
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//-/ for(a=0;a<nMarkCnt;a++)
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//-/ {
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//-/ SdrObject* pObj = aMark.GetMark(a)->GetObj();
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//-/ if(pObj->ISA(E3dObject))
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//-/ {
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//-/ // Nimm die Szene des ersten selektierten CompoundObjects,
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//-/ // falls keine Szene selektiert war
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//-/ if(pObj->ISA(E3dObject) && !bSceneSelected)
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//-/ {
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//-/ E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
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//-/ if(pScene)
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//-/ {
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//-/ SfxItemSet aOldSet(pMod->GetItemPool(),
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//-/ SDRATTR_START, SDRATTR_END,
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//-/ SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
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//-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END,
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//-/ 0, 0);
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//-///-/ pScene->SetAttrUseSubObjects(FALSE);
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//-///-/ pScene->TakeAttributes(aOldSet, TRUE, FALSE);
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//-/ aOldSet.Put(pScene->GetItemSet());
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//-///-/ pScene->SetAttrUseSubObjects(FALSE);
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//-///-/ pScene->SetAttributes(rAttr, bReplaceAll);
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//-/ SdrBroadcastItemChange aItemChange(*pScene);
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//-/ if(bReplaceAll)
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//-/ pScene->ClearItem();
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//-/ pScene->SetItemSet(rAttr);
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//-/ pScene->BroadcastItemChange(aItemChange);
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//-/
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//-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, pScene, rAttr, aOldSet, FALSE));
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//-/ bSceneSelected = TRUE;
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//-/ }
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//-/ }
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//-/
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//-/ // Das Objekt selbst in UNDO aufnehmen
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//-/ if(!pObj->ISA(SdrObjGroup))
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//-/ {
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//-///-/ SfxItemSet aOldSet(pMod->GetItemPool(),
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//-///-/ SDRATTR_START, SDRATTR_END,
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//-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END,
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//-///-/ 0, 0);
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//-///-/ if(pObj->ISA(E3dObject))
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//-///-/ ((E3dObject*)pObj)->SetAttrUseSubObjects(FALSE);
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//-///-/ pObj->TakeAttributes(aOldSet, TRUE, FALSE);
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//-///-/ AddUndo(new E3dAttributesUndoAction(*pMod, this,
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//-///-/ (E3dObject*)pObj, rAttr, aOldSet, FALSE));
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//-/ AddUndo(new E3dAttributesUndoAction(*pMod, this,
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//-/ (E3dObject*)pObj, rAttr, pObj->GetItemSet(), FALSE));
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//-/ }
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//-/
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//-/ // SubObjekte in UNDO aufnehmen
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//-/ if(pObj->ISA(SdrObjGroup) || pObj->ISA(E3dObject))
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//-/ {
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//-/ SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS);
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//-/ while(aIter.IsMore())
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//-/ {
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//-/ SdrObject* pIterObj = aIter.Next();
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//-///-/ SfxItemSet aOldSet(pMod->GetItemPool(),
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//-///-/ SDRATTR_START, SDRATTR_END,
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//-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END,
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//-///-/ 0, 0);
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//-///-/ if(pIterObj->ISA(E3dObject))
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//-///-/ ((E3dObject*)pIterObj)->SetAttrUseSubObjects(FALSE);
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//-///-/ pIterObj->TakeAttributes(aOldSet, TRUE, FALSE);
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//-///-/ AddUndo(new E3dAttributesUndoAction(*pMod, this,
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//-///-/ (E3dObject*)pIterObj, rAttr, aOldSet, FALSE));
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//-/ AddUndo(new E3dAttributesUndoAction(*pMod, this,
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//-/ (E3dObject*)pIterObj, rAttr, pIterObj->GetItemSet(), FALSE));
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//-/ }
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//-/ }
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//-/
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//-/ // Am Objekt selbst Attribute setzen
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//-///-/ pObj->SetAttributes(rAttr, bReplaceAll);
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//-/ SdrBroadcastItemChange aItemChange(*pObj);
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//-/ if(bReplaceAll)
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//-/ pObj->ClearItem();
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//-/ pObj->SetItemSet(rAttr);
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//-/ pObj->BroadcastItemChange(aItemChange);
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//-/
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//-/ // Selektion Pflegen
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//-/ if(pObj->ISA(E3dLatheObj))
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//-/ nSelectedItems |= 0x0001;
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//-/ else if(pObj->ISA(E3dExtrudeObj))
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//-/ nSelectedItems |= 0x0002;
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//-/ else if(pObj->ISA(E3dSphereObj))
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//-/ nSelectedItems |= 0x0004;
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//-/ else if(pObj->ISA(E3dCubeObj))
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//-/ nSelectedItems |= 0x0008;
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//-/ }
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//-/ }
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//-/ EndUndo();
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//-/
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//-/ // Nochmaliger Durchlauf mit Korrektur der veraenderten Szenen,
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//-/ // da die enthaltenen Objekte geometrisch veraendert sein koennen
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//-/ E3dScene* pToBeRefreshedScene = NULL;
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//-/ bSceneSelected = bIsSceneSelected;
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//-/ for(a=0;a<nMarkCnt;a++)
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//-/ {
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//-/ SdrObject* pObj = aMark.GetMark(a)->GetObj();
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//-/ if(!bSceneSelected && pObj && pObj->ISA(E3dObject))
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//-/ {
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//-/ E3dScene* pScene = ((E3dObject*)pObj)->GetScene();
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//-/ if(pScene)
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//-/ {
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//-/ if(pScene != pToBeRefreshedScene)
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//-/ {
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//-/ pScene->CorrectSceneDimensions();
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//-/ pToBeRefreshedScene = pScene;
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//-/ }
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//-/ }
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//-/ }
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//-/ if(pObj->ISA(E3dScene))
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//-/ {
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//-/ E3dScene* pTheScene = (E3dScene*)pObj;
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//-/ if(pTheScene != pToBeRefreshedScene)
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//-/ {
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//-/ pTheScene->CorrectSceneDimensions();
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//-/ pToBeRefreshedScene = pTheScene;
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//-/ }
|
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//-/ }
|
|
//-/ }
|
|
//-/ }
|
|
//-/ else
|
|
//-/ {
|
|
//-/ nSelectedItems = 0x0010;
|
|
//-/ }
|
|
}
|
|
|
|
double E3dView::GetDefaultCamPosZ()
|
|
{
|
|
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
|
|
//-/ SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
|
|
//-/ double fDefaultCamPosZ = (double)((const SfxUInt32Item&)aDefaultSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
|
|
//-/ return fDefaultCamPosZ;
|
|
}
|
|
|
|
double E3dView::GetDefaultCamFocal()
|
|
{
|
|
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
|
|
//-/ SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
|
|
//-/ double fDefaultCamFocal = (double)((const SfxUInt32Item&)aDefaultSet.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
|
|
//-/ return fDefaultCamFocal;
|
|
}
|
|
|