147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <canvas/debug.hxx>
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#include <canvas/canvastools.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <vcl/canvastools.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#include <vcl/dibtools.hxx>
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#include "spritedevicehelper.hxx"
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#include "spritecanvas.hxx"
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#include "spritecanvashelper.hxx"
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#include "canvasbitmap.hxx"
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using namespace ::com::sun::star;
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namespace vclcanvas
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{
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SpriteDeviceHelper::SpriteDeviceHelper() :
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mpBackBuffer()
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{
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}
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void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev )
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{
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DeviceHelper::init(pOutDev);
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// setup back buffer
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OutputDevice& rOutDev( pOutDev->getOutDev() );
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mpBackBuffer.reset( new BackBuffer( rOutDev ));
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mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
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// #i95645#
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#if defined( MACOSX )
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// use AA on VCLCanvas for Mac
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mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() );
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#else
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// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
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// is not required to do AA. It would need to be adapted to use it correctly
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// (especially gradient painting). This will need extra work.
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mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
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#endif
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}
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::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
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{
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(void)nBuffers;
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// TODO(F3): implement XBufferStrategy interface. For now, we
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// _always_ will have exactly one backbuffer
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return 1;
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}
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void SpriteDeviceHelper::destroyBuffers()
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{
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// TODO(F3): implement XBufferStrategy interface. For now, we
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// _always_ will have exactly one backbuffer
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}
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bool SpriteDeviceHelper::showBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return false;
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}
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bool SpriteDeviceHelper::switchBuffer( bool, bool )
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{
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OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
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return false;
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}
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void SpriteDeviceHelper::disposing()
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{
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// release all references
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mpBackBuffer.reset();
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DeviceHelper::disposing();
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}
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uno::Any SpriteDeviceHelper::isAccelerated() const
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{
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return DeviceHelper::isAccelerated();
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}
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uno::Any SpriteDeviceHelper::getDeviceHandle() const
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{
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return DeviceHelper::getDeviceHandle();
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}
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uno::Any SpriteDeviceHelper::getSurfaceHandle() const
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{
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if( !mpBackBuffer )
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return uno::Any();
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return uno::makeAny(
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reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
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}
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void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
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{
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if( mpBackBuffer )
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mpBackBuffer->setSize( ::Size(rBounds.Width,
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rBounds.Height) );
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}
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void SpriteDeviceHelper::dumpScreenContent() const
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{
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DeviceHelper::dumpScreenContent();
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static sal_Int32 nFilePostfixCount(0);
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if( mpBackBuffer )
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{
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OUString aFilename = "dbg_backbuffer" + OUString::number(nFilePostfixCount) + ".bmp";
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SvFileStream aStream( aFilename, STREAM_STD_READWRITE );
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const ::Point aEmptyPoint;
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mpBackBuffer->getOutDev().EnableMapMode( false );
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mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
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WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true);
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}
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++nFilePostfixCount;
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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