Got the selection start and end handle dragging working... The trick was not to call SwWrtShell::SetCursor(), but SwCrsrShell::SetCrsr(). Sounds easy but took a lot of guessing and experimentation to figure out. Anyway, now it does what I had expected it to do a few das ago already. There are glitches, especially in corner cases like if you move the start handle past the end handle or vice versa. more Change-Id: Id6c1d99a4052531789bccf0d48165cfb41b89cfe 9b94c0dd55b04a7b6b3c40654562a9c51fa9b450
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef IOS_SALINST_H
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#define IOS_SALINST_H
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#include <pthread.h>
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#include <premac.h>
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#include <CoreGraphics/CoreGraphics.h>
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#include <postmac.h>
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#include <tools/link.hxx>
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#include "headless/svpinst.hxx"
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#include "headless/svpframe.hxx"
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class IosSalFrame;
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class IosSalInstance : public SvpSalInstance
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{
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public:
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IosSalInstance( SalYieldMutex *pMutex );
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virtual ~IosSalInstance();
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static IosSalInstance *getInstance();
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virtual SalSystem* CreateSalSystem();
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void GetWorkArea( Rectangle& rRect );
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SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle );
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SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle );
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// virtual bool AnyInput( sal_uInt16 nType );
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SalFrame *getFocusFrame() const;
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void damaged( IosSalFrame *frame,
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const basegfx::B2IBox& rDamageRect);
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// Functions scheduled to be run as "user events" in the LO thread
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typedef struct {
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bool done;
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CGContextRef context;
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CGRect rect;
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} RenderWindowsArg;
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DECL_LINK( RenderWindows, RenderWindowsArg* );
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DECL_LINK( DisplayConfigurationChanged, void* );
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typedef struct {
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const void *documentHandle;
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int x, y;
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} SelectionStartMoveArg;
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DECL_LINK( SelectionStartMove, SelectionStartMoveArg* );
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typedef struct {
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const void *documentHandle;
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int x, y;
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} SelectionEndMoveArg;
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DECL_LINK( SelectionEndMove, SelectionEndMoveArg* );
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pthread_mutex_t m_aRenderMutex;
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pthread_cond_t m_aRenderCond;
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};
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#endif // IOS_SALINST_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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