Files
libreoffice/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
Stephan Bergmann a49b453ad3 Clean up function declarations and some unused functions
Change-Id: Ia821ca4d03a467620b3ea6ea2520f0d177a5724d
2014-04-14 18:10:00 +02:00

1663 lines
62 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <utility>
#include <boost/make_shared.hpp>
#include "OGLTrans_TransitionImpl.hxx"
#include "OGLTrans_Shaders.hxx"
#include <GL/gl.h>
#include <math.h>
using boost::make_shared;
using boost::shared_ptr;
using std::max;
using std::min;
using std::vector;
TransitionScene::TransitionScene(TransitionScene const& rOther)
: maLeavingSlidePrimitives(rOther.maLeavingSlidePrimitives)
, maEnteringSlidePrimitives(rOther.maEnteringSlidePrimitives)
, maOverallOperations(rOther.maOverallOperations)
, maSceneObjects(rOther.maSceneObjects)
{
}
TransitionScene& TransitionScene::operator=(const TransitionScene& rOther)
{
TransitionScene aTmp(rOther);
swap(aTmp);
return *this;
}
void TransitionScene::swap(TransitionScene& rOther)
{
using std::swap;
swap(maLeavingSlidePrimitives, rOther.maLeavingSlidePrimitives);
swap(maEnteringSlidePrimitives, rOther.maEnteringSlidePrimitives);
swap(maOverallOperations, rOther.maOverallOperations);
swap(maSceneObjects, rOther.maSceneObjects);
}
OGLTransitionImpl::~OGLTransitionImpl()
{
}
void OGLTransitionImpl::setScene(TransitionScene const& rScene)
{
maScene = rScene;
}
void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex )
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
for(unsigned int i(0); i != rSceneObjects.size(); ++i) {
rSceneObjects[i]->prepare();
}
prepareTransition_( glLeavingSlideTex, glEnteringSlideTex );
}
void OGLTransitionImpl::finish()
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
for(unsigned int i(0); i != rSceneObjects.size(); ++i) {
rSceneObjects[i]->finish();
}
finishTransition_();
}
static void blendSlide( double depth )
{
double showHeight = -1 + depth*2;
GLfloat reflectionColor[] = {0, 0, 0, 0.25};
glDisable( GL_DEPTH_TEST );
glBegin( GL_QUADS );
glColor4fv( reflectionColor );
glVertex3f( -1, -1, 0 );
glColor4f( 0, 0, 0, 1 );
glVertex3f(-1, showHeight, 0 );
glVertex3f( 1, showHeight, 0 );
glColor4fv( reflectionColor );
glVertex3f( 1, -1, 0 );
glEnd();
glBegin( GL_QUADS );
glColor4f( 0, 0, 0, 1 );
glVertex3f( -1, showHeight, 0 );
glVertex3f( -1, 1, 0 );
glVertex3f( 1, 1, 0 );
glVertex3f( 1, showHeight, 0 );
glEnd();
glEnable( GL_DEPTH_TEST );
}
static void slideShadow( double nTime, const Primitive& primitive, double sw, double sh )
{
double reflectionDepth = 0.3;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
glPushMatrix();
primitive.applyOperations( nTime, sw, sh );
blendSlide( reflectionDepth );
glPopMatrix();
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
void OGLTransitionImpl::prepare_( double, double, double, double, double )
{
}
void OGLTransitionImpl::prepareTransition_( ::sal_Int32, ::sal_Int32 )
{
}
void OGLTransitionImpl::finishTransition_()
{
}
void OGLTransitionImpl::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glEnable(GL_TEXTURE_2D);
displaySlide( nTime, glLeavingSlideTex, maScene.getLeavingSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glEnteringSlideTex, maScene.getEnteringSlide(), SlideWidthScale, SlideHeightScale );
}
void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
{
const double SlideWidthScale = SlideWidth/DispWidth;
const double SlideHeightScale = SlideHeight/DispHeight;
prepare_( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
glPushMatrix();
displaySlides_( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
glPopMatrix();
}
void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale )
{
const Operations_t& rOverallOperations(maScene.getOperations());
for(unsigned int i(0); i != rOverallOperations.size(); ++i)
rOverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale);
}
void
OGLTransitionImpl::displaySlide(
const double nTime,
const ::sal_Int32 glSlideTex, const Primitives_t& primitives,
double SlideWidthScale, double SlideHeightScale )
{
//TODO change to foreach
glBindTexture(GL_TEXTURE_2D, glSlideTex);
// display slide reflection
// note that depth test is turned off while blending the shadow
// so the slides has to be rendered in right order, see rochade as example
if( maSettings.mbReflectSlides ) {
double surfaceLevel = -0.04;
/* reflected slides */
glPushMatrix();
glScaled( 1, -1, 1 );
glTranslated( 0, 2 - surfaceLevel, 0 );
glCullFace(GL_FRONT);
for(unsigned int i(0); i < primitives.size(); ++i)
primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
glCullFace(GL_BACK);
slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
glPopMatrix();
}
for(unsigned int i(0); i < primitives.size(); ++i)
primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
}
void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
glEnable(GL_TEXTURE_2D);
for(unsigned int i(0); i != rSceneObjects.size(); ++i)
rSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
}
void Primitive::display(double nTime, double WidthScale, double HeightScale) const
{
glPushMatrix();
applyOperations( nTime, WidthScale, HeightScale );
glEnableClientState( GL_VERTEX_ARRAY );
if(!Normals.empty())
{
glNormalPointer( GL_DOUBLE , 0 , &Normals[0] );
glEnableClientState( GL_NORMAL_ARRAY );
}
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] );
glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] );
glDrawArrays( GL_TRIANGLES, 0, Vertices.size() );
glPopMatrix();
}
void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale) const
{
for(unsigned int i(0); i < Operations.size(); ++i)
Operations[i]->interpolate( nTime ,WidthScale,HeightScale);
glScaled(WidthScale,HeightScale,1);
}
void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight ) const
{
for(unsigned int i(0); i < maPrimitives.size(); ++i) {
// fixme: allow various model spaces, now we make it so that
// it is regular -1,-1 to 1,1, where the whole display fits in
glPushMatrix();
if (DispHeight > DispWidth)
glScaled(DispHeight/DispWidth, 1, 1);
else
glScaled(1, DispWidth/DispHeight, 1);
maPrimitives[i].display(nTime, 1, 1);
glPopMatrix();
}
}
void SceneObject::pushPrimitive(const Primitive &p)
{
maPrimitives.push_back(p);
}
SceneObject::SceneObject()
: maPrimitives()
{
}
SceneObject::~SceneObject()
{
}
Iris::Iris()
: SceneObject()
, maTexture(0)
{
}
void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) const
{
glBindTexture(GL_TEXTURE_2D, maTexture);
SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
}
void Iris::prepare()
{
static const GLubyte img[3] = { 80, 80, 80 };
glGenTextures(1, &maTexture);
glBindTexture(GL_TEXTURE_2D, maTexture);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
}
void Iris::finish()
{
glDeleteTextures(1, &maTexture);
}
namespace
{
class SimpleTransition : public OGLTransitionImpl
{
public:
SimpleTransition()
: OGLTransitionImpl()
{
}
SimpleTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{
}
};
shared_ptr<OGLTransitionImpl>
makeSimpleTransition()
{
return make_shared<SimpleTransition>();
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const Operations_t& rOverallOperations,
const SceneObjects_t& rSceneObjects,
const TransitionSettings& rSettings = TransitionSettings())
{
return make_shared<SimpleTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, rSceneObjects),
rSettings)
;
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const Operations_t& rOverallOperations,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, SceneObjects_t(), rSettings);
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const SceneObjects_t& rSceneObjects,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), rSceneObjects, rSettings);
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), SceneObjects_t(), rSettings);
}
}
boost::shared_ptr<OGLTransitionImpl> makeOutsideCubeFaceToLeft()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
boost::shared_ptr<OGLTransitionImpl> makeInsideCubeFaceToLeft()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
boost::shared_ptr<OGLTransitionImpl> makeFallLeaving()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapEntering = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeTurnAround()
{
Primitive Slide;
TransitionSettings aSettings;
aSettings.mbReflectSlides = true;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5));
aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1));
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeTurnDown()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0));
Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0));
Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeIris()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back (Slide);
Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0));
Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back (Slide);
Primitive irisPart, part;
int i, nSteps = 24, nParts = 7;
double t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42;
for (i=1; i<=nSteps; i++) {
x = cos ((3*2*M_PI*t)/nParts);
y = -sin ((3*2*M_PI*t)/nParts);
cx = (f*x + 1)/2;
cy = (f*y + 1)/2;
lcx = (f*lx + 1)/2;
lcy = (f*ly + 1)/2;
cxo = (of*x + 1)/2;
cyo = (of*y + 1)/2;
lcxo = (of*lx + 1)/2;
lcyo = (of*ly + 1)/2;
irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy),
basegfx::B2DVector (lcxo, lcyo),
basegfx::B2DVector (cx, cy));
irisPart.pushTriangle (basegfx::B2DVector (cx, cy),
basegfx::B2DVector (lcxo, lcyo),
basegfx::B2DVector (cxo, cyo));
lx = x;
ly = y;
t += 1.0/nSteps;
}
shared_ptr<Iris> pIris = make_shared<Iris>();
double angle = 87;
for (i = 0; i < nParts; i++) {
irisPart.Operations.clear ();
double rx, ry;
rx = cos ((2*M_PI*i)/nParts);
ry = sin ((2*M_PI*i)/nParts);
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1));
if (i > 0) {
irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0));
irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0));
}
irisPart.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0));
pIris->pushPrimitive (irisPart);
}
SceneObjects_t aSceneObjects;
aSceneObjects.push_back (pIris);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSceneObjects, aSettings);
}
namespace
{
class RochadeTransition : public OGLTransitionImpl
{
public:
RochadeTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE;
};
void RochadeTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glEnable(GL_TEXTURE_2D);
if( nTime > .5) {
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
} else {
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
}
}
shared_ptr<OGLTransitionImpl>
makeRochadeTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<RochadeTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeRochade()
{
Primitive Slide;
TransitionSettings aSettings;
aSettings.mbReflectSlides = true;
double w, h;
w = 2.2;
h = 10;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
return makeRochadeTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
// TODO(Q3): extract to basegfx
inline basegfx::B2DVector clamp(const basegfx::B2DVector& v)
{
return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0),
min(max(v.getY(),-1.0),1.0));
}
inline double randFromNeg1to1()
{
return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0;
}
// TODO(Q3): extract to basegfx
inline basegfx::B3DVector randNormVectorInXYPlane()
{
basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
return toReturn/toReturn.getLength();
}
boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles )
{
double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles ));
if(nCircles < 2 || nPointsOnCircles < 4)
{
makeNByMTileFlip(1,1);
return makeSimpleTransition();
}
double Radius(1.0/static_cast<double>( nCircles ));
double dRadius(Radius);
double LastRadius(0.0);
double NextRadius(2*Radius);
/// now we know there is at least two circles
/// the first will always be a full circle
/// the last will always be the outer shell of the slide with a circle hole
//add the full circle
vector<basegfx::B2DVector> unScaledTexCoords;
double TempAngle(0.0);
for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
{
unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
TempAngle += dAngle;
}
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
{
Primitive EnteringSlide;
Primitive LeavingSlide;
for(int Point(0); Point + 1 < nPointsOnCircles; ++Point)
{
EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) );
}
EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
LastRadius = Radius;
Radius = NextRadius;
NextRadius += dRadius;
}
for(int i(1); i < nCircles - 1; ++i)
{
Primitive LeavingSlide;
Primitive EnteringSlide;
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
}
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
LastRadius = Radius;
Radius = NextRadius;
NextRadius += dRadius;
}
{
Radius = sqrt(2.0);
Primitive LeavingSlide;
Primitive EnteringSlide;
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
}
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
boost::shared_ptr<OGLTransitionImpl> makeHelix( ::sal_uInt16 nRows )
{
double invN(1.0/static_cast<double>(nRows));
double iDn = 0.0;
double iPDn = invN;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for(unsigned int i(0); i < nRows; ++i)
{
Primitive Tile;
Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 ,
true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0),
min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) );
aLeavingSlide.push_back(Tile);
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) );
aEnteringSlide.push_back(Tile);
iDn += invN;
iPDn += invN;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m )
{
double invN(1.0/static_cast<double>(n));
double invM(1.0/static_cast<double>(m));
double iDn = 0.0;
double iPDn = invN;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for(unsigned int i(0); i < n; ++i)
{
double jDm = 0.0;
double jPDm = invM;
for(unsigned int j(0); j < m; ++j)
{
Primitive Tile;
Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));
Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aLeavingSlide.push_back(Tile);
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aEnteringSlide.push_back(Tile);
jDm += invM;
jPDm += invM;
}
iDn += invN;
iPDn += invN;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
boost::shared_ptr<SRotate>
makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<SRotate>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<SScale>
makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1)
{
return make_shared<SScale>(Scale, Origin, bInter, T0, T1);
}
boost::shared_ptr<STranslate>
makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1)
{
return make_shared<STranslate>(Vector, bInter, T0, T1);
}
boost::shared_ptr<SEllipseTranslate>
makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
{
return make_shared<SEllipseTranslate>(dWidth, dHeight, dStartPosition, dEndPosition, bInter, T0, T1);
}
boost::shared_ptr<RotateAndScaleDepthByWidth>
makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByWidth>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<RotateAndScaleDepthByHeight>
makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByHeight>(Axis, Origin, Angle, bInter, T0, T1);
}
inline double intervalInter(double t, double T0, double T1)
{
return ( t - T0 ) / ( T1 - T0 );
}
void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ());
}
void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
glScaled(SlideWidthScale,SlideHeightScale,1);
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glScaled(1/SlideWidthScale,1/SlideHeightScale,1);
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
}
void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
}
void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ());
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ());
}
void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ());
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ());
}
SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
width = dWidth;
height = dHeight;
startPosition = dStartPosition;
endPosition = dEndPosition;
}
void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
double a1, a2, x, y;
a1 = startPosition*2*M_PI;
a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI;
x = width*(cos (a2) - cos (a1))/2;
y = height*(sin (a2) - sin (a1))/2;
glTranslated(x, 0, y);
}
Primitive& Primitive::operator=(const Primitive& rvalue)
{
Primitive aTmp(rvalue);
swap(aTmp);
return *this;
}
Primitive::Primitive(const Primitive& rvalue)
: Operations(rvalue.Operations)
, Vertices(rvalue.Vertices)
, Normals(rvalue.Normals)
, TexCoords(rvalue.TexCoords)
{
}
void Primitive::swap(Primitive& rOther)
{
using std::swap;
swap(Operations, rOther.Operations);
swap(Vertices, rOther.Vertices);
swap(Normals, rOther.Normals);
swap(TexCoords, rOther.TexCoords);
}
void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2)
{
vector<basegfx::B3DVector> Verts;
vector<basegfx::B2DVector> Texs;
Verts.reserve(3);
Texs.reserve(3);
Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
//figure out if they're facing the correct way, and make them face the correct way.
basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
if(Normal.getZ() >= 0.0)//if the normal is facing us
{
Texs.push_back(SlideLocation0);
Texs.push_back(SlideLocation1);
Texs.push_back(SlideLocation2);
}
else // if the normal is facing away from us, make it face us
{
Texs.push_back(SlideLocation0);
Texs.push_back(SlideLocation2);
Texs.push_back(SlideLocation1);
Verts.clear();
Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
}
Vertices.push_back(Verts[0]);
Vertices.push_back(Verts[1]);
Vertices.push_back(Verts[2]);
TexCoords.push_back(Texs[0]);
TexCoords.push_back(Texs[1]);
TexCoords.push_back(Texs[2]);
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
}
namespace
{
class DiamondTransition : public OGLTransitionImpl
{
public:
DiamondTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) SAL_OVERRIDE;
// mmPrepare = &OGLTransitionImpl::prepareDiamond;
};
void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ )
{
Primitive Slide1, Slide2;
Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aEnteringSlidePrimitives;
aEnteringSlidePrimitives.push_back (Slide1);
if( nTime >= 0.5 ) {
double m = 1 - nTime;
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m));
Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m));
Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1));
Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1));
} else {
double l = 0.5 - nTime;
double h = 0.5 + nTime;
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l));
Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5));
Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5));
Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h));
Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5));
}
Slide2.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0));
Primitives_t aLeavingSlidePrimitives;
aLeavingSlidePrimitives.push_back (Slide2);
setScene(TransitionScene(aLeavingSlidePrimitives, aEnteringSlidePrimitives));
}
shared_ptr<OGLTransitionImpl>
makeDiamondTransition(const TransitionSettings& rSettings)
{
return make_shared<DiamondTransition>(TransitionScene(), rSettings);
}
}
boost::shared_ptr<OGLTransitionImpl> makeDiamond()
{
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeDiamondTransition(aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeVenetianBlinds( bool vertical, int parts )
{
static double t30 = tan( M_PI/6.0 );
double n, ln = 0;
double p = 1.0/parts;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for( int i=0; i<parts; i++ ) {
Primitive Slide;
n = (i + 1)/(double)parts;
if( vertical ) {
Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1));
Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
} else {
Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n));
Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n));
Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
}
aLeavingSlide.push_back (Slide);
if( vertical ) {
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0));
} else {
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0));
}
aEnteringSlide.push_back (Slide);
ln = n;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
namespace
{
class FadeSmoothlyTransition : public OGLTransitionImpl
{
public:
FadeSmoothlyTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE;
};
void FadeSmoothlyTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glDisable(GL_DEPTH_TEST);
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f( 1, 1, 1, nTime );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
glDisable(GL_BLEND);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
shared_ptr<OGLTransitionImpl>
makeFadeSmoothlyTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<FadeSmoothlyTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeFadeSmoothly()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeFadeSmoothlyTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
namespace
{
class FadeThroughBlackTransition : public OGLTransitionImpl
{
public:
FadeThroughBlackTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE;
};
void FadeThroughBlackTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if( nTime < 0.5 ) {
glColor4f( 1, 1, 1, 1 - nTime*2 );
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
} else {
glColor4f( 1, 1, 1, (nTime - 0.5)*2 );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
}
glDisable(GL_BLEND);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
shared_ptr<OGLTransitionImpl>
makeFadeThroughBlackTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<FadeThroughBlackTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeFadeThroughBlack()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeFadeThroughBlackTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
static const char* basicVertexShader = "\n\
varying vec2 v_texturePosition;\n\
\n\
void main( void )\n\
{\n\
gl_Position = ftransform();\n\
v_texturePosition = gl_MultiTexCoord0.xy;\n\
}\n\
";
static const char* staticFragmentShader = "\n\
uniform sampler2D leavingSlideTexture;\n\
uniform sampler2D enteringSlideTexture;\n\
uniform sampler2D permTexture;\n\
uniform float time;\n\
varying vec2 v_texturePosition;\n\
\n\
float snoise(vec2 P) {\n\
\n\
return texture2D(permTexture, P).r;\n\
}\n\
\n\
\n\
#define PART 0.5\n\
#define START 0.4\n\
#define END 0.9\n\
\n\
void main() {\n\
float sn = snoise(10.0*v_texturePosition+time*0.07);\n\
if( time < PART ) {\n\
float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\
float sn2 = snoise(v_texturePosition);\n\
if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\
gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
else if (time > START )\n\
gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\
else\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
} else if ( time < PART ) {\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
} else if ( time > END ) {\n\
gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\
} else \n\
gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
}\n\
";
static const char* dissolveFragmentShader = "\n\
uniform sampler2D leavingSlideTexture;\n\
uniform sampler2D enteringSlideTexture;\n\
uniform sampler2D permTexture;\n\
uniform float time;\n\
varying vec2 v_texturePosition;\n\
\n\
float snoise(vec2 P) {\n\
\n\
return texture2D(permTexture, P).r;\n\
}\n\
\n\
void main() {\n\
float sn = snoise(10.0*v_texturePosition);\n\
if( sn < time)\n\
gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\
else\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
}\n\
";
namespace
{
class ShaderTransition : public OGLTransitionImpl
{
protected:
ShaderTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
, m_nProgramObject(0)
, m_nHelperTexture(0)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE;
virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) SAL_OVERRIDE;
virtual void finishTransition_() SAL_OVERRIDE;
virtual GLuint makeShader_() = 0;
void impl_preparePermShader();
private:
/** GLSL program object
*/
GLuint m_nProgramObject;
/** various data */
GLuint m_nHelperTexture;
};
void ShaderTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "time" );
if( location != -1 ) {
OGLShaders::glUniform1f( location, nTime );
}
}
OGLShaders::glActiveTexture( GL_TEXTURE2 );
glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex );
OGLShaders::glActiveTexture( GL_TEXTURE0 );
#endif
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
}
void ShaderTransition::prepareTransition_( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
{
m_nProgramObject = makeShader_();
impl_preparePermShader();
}
void ShaderTransition::finishTransition_()
{
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
OGLShaders::glDeleteProgram( m_nProgramObject );
m_nProgramObject = 0;
}
if ( m_nHelperTexture )
{
glDeleteTextures( 1, &m_nHelperTexture );
m_nHelperTexture = 0;
}
#endif
}
int permutation256 [256]= {
215, 100, 200, 204, 233, 50, 85, 196,
71, 141, 122, 160, 93, 131, 243, 234,
162, 183, 36, 155, 4, 62, 35, 205,
40, 102, 33, 27, 255, 55, 214, 156,
75, 163, 134, 126, 249, 74, 197, 228,
72, 90, 206, 235, 17, 22, 49, 169,
227, 89, 16, 5, 117, 60, 248, 230,
217, 68, 138, 96, 194, 170, 136, 10,
112, 238, 184, 189, 176, 42, 225, 212,
84, 58, 175, 244, 150, 168, 219, 236,
101, 208, 123, 37, 164, 110, 158, 201,
78, 114, 57, 48, 70, 142, 106, 43,
232, 26, 32, 252, 239, 98, 191, 94,
59, 149, 39, 187, 203, 190, 19, 13,
133, 45, 61, 247, 23, 34, 20, 52,
118, 209, 146, 193, 222, 18, 1, 152,
46, 41, 91, 148, 115, 25, 135, 77,
254, 147, 224, 161, 9, 213, 223, 250,
231, 251, 127, 166, 63, 179, 81, 130,
139, 28, 120, 151, 241, 86, 111, 0,
88, 153, 172, 182, 159, 105, 178, 47,
51, 167, 65, 66, 92, 73, 198, 211,
245, 195, 31, 220, 140, 76, 221, 186,
154, 185, 56, 83, 38, 165, 109, 67,
124, 226, 132, 53, 229, 29, 12, 181,
121, 24, 207, 199, 177, 113, 30, 80,
3, 97, 188, 79, 216, 173, 8, 145,
87, 128, 180, 237, 240, 137, 125, 104,
15, 242, 119, 246, 103, 143, 95, 144,
2, 44, 69, 157, 192, 174, 14, 54,
218, 82, 64, 210, 11, 6, 129, 21,
116, 171, 99, 202, 7, 107, 253, 108
};
void initPermTexture(GLuint *texID)
{
glGenTextures(1, texID);
glBindTexture(GL_TEXTURE_2D, *texID);
static bool initialized = false;
static unsigned char permutation2D[256*256*4];
if( !initialized ) {
int x, y;
for( y=0; y < 256; y++ )
for( x=0; x < 256; x++ )
permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff];
initialized = true;
}
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
void ShaderTransition::impl_preparePermShader()
{
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
OGLShaders::glUseProgram( m_nProgramObject );
GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "leavingSlideTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 0 ); // texture unit 0
}
OGLShaders::glActiveTexture(GL_TEXTURE1);
if( !m_nHelperTexture )
initPermTexture( &m_nHelperTexture );
OGLShaders::glActiveTexture(GL_TEXTURE0);
location = OGLShaders::glGetUniformLocation( m_nProgramObject, "permTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 1 ); // texture unit 1
}
location = OGLShaders::glGetUniformLocation( m_nProgramObject, "enteringSlideTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 2 ); // texture unit 2
}
}
#endif
}
}
namespace
{
class StaticNoiseTransition : public ShaderTransition
{
public:
StaticNoiseTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: ShaderTransition(rScene, rSettings)
{}
private:
virtual GLuint makeShader_() SAL_OVERRIDE;
};
GLuint StaticNoiseTransition::makeShader_()
{
return OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader );
}
shared_ptr<OGLTransitionImpl>
makeStaticNoiseTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<StaticNoiseTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeStatic()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
aSettings.mnRequiredGLVersion = 2.0;
return makeStaticNoiseTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
namespace
{
class DissolveTransition : public ShaderTransition
{
public:
DissolveTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: ShaderTransition(rScene, rSettings)
{}
private:
virtual GLuint makeShader_() SAL_OVERRIDE;
};
GLuint DissolveTransition::makeShader_()
{
return OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader );
}
shared_ptr<OGLTransitionImpl>
makeDissolveTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<DissolveTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeDissolve()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
aSettings.mnRequiredGLVersion = 2.0;
return makeDissolveTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeNewsflash()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
Operations_t aOverallOperations;
aOverallOperations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1));
return makeSimpleTransition(aLeavingSlide, aEnteringSlide, aOverallOperations);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */