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libreoffice/svx/source/sdr/animation/animationstate.cxx
Rüdiger Timm ce8d0f642c INTEGRATION: CWS changefileheader (1.5.728); FILE MERGED
2008/04/01 15:51:25 thb 1.5.728.3: #i85898# Stripping all external header guards
2008/04/01 12:49:28 thb 1.5.728.2: #i85898# Stripping all external header guards
2008/03/31 14:23:09 rt 1.5.728.1: #i87441# Change license header to LPGL v3.
2008-04-11 01:22:09 +00:00

106 lines
3.4 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animationstate.cxx,v $
* $Revision: 1.6 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/animation/animationstate.hxx>
#include <tools/debug.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdr/animation/animationinfo.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace animation
{
// get associated AnimationInfo
AnimationInfo& AnimationState::GetAnimationInfo() const
{
return *(mrVOContact.GetViewContact().GetAnimationInfo());
}
// get associated ObectAnimator
ObjectAnimator& AnimationState::GetObjectAnimator() const
{
return mrVOContact.GetObjectContact().GetObjectAnimator();
}
AnimationState::AnimationState(
sdr::contact::ViewObjectContact& rVOContact)
: Event(0L),
mrVOContact(rVOContact)
{
const sal_uInt32 nStartTime(GetAnimationInfo().GetStartTime());
if(0L != nStartTime)
{
SetTime(nStartTime);
}
}
AnimationState::~AnimationState()
{
// ensure that Event member is removed from ObjectAnimator
GetObjectAnimator().RemoveEvent(this);
}
// execute event, from base class Event
void AnimationState::Trigger(sal_uInt32 nTime)
{
// schedule a repaint of associated object
mrVOContact.ActionChanged();
// need to produce event after nTime?
sal_uInt32 nNewTime(nTime);
if(GetAnimationInfo().DoRegisterAgain(nTime, nNewTime, *this))
{
SetTime(nNewTime);
}
else
{
// #i38135# Advance 10 minutes
nNewTime = nTime + (10L * 60000L);
SetTime(nNewTime);
}
// insert event again
GetObjectAnimator().InsertEvent(this);
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof