Files
libreoffice/svx/source/sdr/animation/scheduler.cxx
Rüdiger Timm ba31e3d273 INTEGRATION: CWS changefileheader (1.7.728); FILE MERGED
2008/04/01 12:49:28 thb 1.7.728.2: #i85898# Stripping all external header guards
2008/03/31 14:23:10 rt 1.7.728.1: #i87441# Change license header to LPGL v3.
2008-04-11 01:22:52 +00:00

299 lines
7.3 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: scheduler.cxx,v $
* $Revision: 1.8 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/animation/scheduler.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// event class
namespace sdr
{
namespace animation
{
Event::Event(sal_uInt32 nTime)
: mnTime(nTime),
mpNext(0L)
{
}
Event::~Event()
{
}
Event* Event::GetNext() const
{
return mpNext;
}
void Event::SetNext(Event* pNew)
{
if(pNew != mpNext)
{
mpNext = pNew;
}
}
sal_uInt32 Event::GetTime() const
{
return mnTime;
}
void Event::SetTime(sal_uInt32 nNew)
{
if(mnTime != nNew)
{
mnTime = nNew;
}
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eventlist class
namespace sdr
{
namespace animation
{
EventList::EventList()
: mpHead(0L)
{
}
EventList::~EventList()
{
Clear();
}
void EventList::Insert(Event* pNew)
{
if(pNew)
{
Event* pCurrent = mpHead;
Event* pPrev = 0L;
while(pCurrent && pCurrent->GetTime() < pNew->GetTime())
{
pPrev = pCurrent;
pCurrent = pCurrent->GetNext();
}
if(pPrev)
{
pNew->SetNext(pPrev->GetNext());
pPrev->SetNext(pNew);
}
else
{
pNew->SetNext(mpHead);
mpHead = pNew;
}
}
}
void EventList::Remove(Event* pOld)
{
if(pOld && mpHead)
{
Event* pCurrent = mpHead;
Event* pPrev = 0L;
while(pCurrent && pCurrent != pOld)
{
pPrev = pCurrent;
pCurrent = pCurrent->GetNext();
}
if(pPrev)
{
pPrev->SetNext(pOld->GetNext());
}
else
{
mpHead = pOld->GetNext();
}
pOld->SetNext(0L);
}
}
void EventList::Clear()
{
while(mpHead)
{
Event* pNext = mpHead->GetNext();
mpHead->SetNext(0L);
mpHead = pNext;
}
}
Event* EventList::GetFirst()
{
return mpHead;
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// scheduler class
namespace sdr
{
namespace animation
{
Scheduler::Scheduler()
: mnTime(0L),
mnDeltaTime(0L),
mbIsPaused(false)
{
}
Scheduler::~Scheduler()
{
Stop();
}
void Scheduler::Timeout()
{
mnTime += mnDeltaTime;
Stop();
Event* pNextEvent = maList.GetFirst();
// copy events which need to be executed to a vector
::std::vector< Event* > EventPointerVector;
while(pNextEvent && pNextEvent->GetTime() <= mnTime)
{
maList.Remove(pNextEvent);
EventPointerVector.push_back(pNextEvent);
pNextEvent = maList.GetFirst();
}
// execute events from the vector
::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin();
for(;aCandidate != EventPointerVector.end(); aCandidate++)
{
// trigger event. This may re-insert the event to the queue (maList)
(*aCandidate)->Trigger(mnTime);
}
// re-start timer for next event to be scheduled (if any)
if(!IsPaused() && maList.GetFirst())
{
mnDeltaTime = maList.GetFirst()->GetTime() - mnTime;
if(0L != mnDeltaTime)
{
SetTimeout(mnDeltaTime);
Start();
}
}
}
sal_uInt32 Scheduler::GetTime()
{
return mnTime;
}
// #i38135#
void Scheduler::SetTime(sal_uInt32 nTime)
{
Stop();
mnTime = nTime;
Event* pEvent = maList.GetFirst();
while(pEvent)
{
pEvent->SetTime(nTime);
pEvent = pEvent->GetNext();
}
Execute();
}
void Scheduler::Reset(sal_uInt32 nTime)
{
mnTime = nTime;
mnDeltaTime = 0L;
maList.Clear();
}
void Scheduler::Execute()
{
if(!IsPaused() && !IsActive() && maList.GetFirst())
{
mnDeltaTime = 0L;
Timeout();
}
}
void Scheduler::InsertEvent(Event* pNew)
{
if(pNew)
{
maList.Insert(pNew);
}
}
void Scheduler::RemoveEvent(Event* pOld)
{
if(pOld && maList.GetFirst())
{
maList.Remove(pOld);
}
}
void Scheduler::SetPaused(bool bNew)
{
if(bNew != mbIsPaused)
{
mbIsPaused = bNew;
if(mbIsPaused)
{
Timeout();
}
else
{
Execute();
}
}
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof