Markus Mohrhard 779ae371b1 reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!

Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
2014-08-08 09:24:00 +02:00

32 lines
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_CANVAS_SOURCE_OPENGL_OGL_TOOLS_HXX
#define INCLUDED_CANVAS_SOURCE_OPENGL_OGL_TOOLS_HXX
#include <sal/config.h>
#include <GL/glew.h>
namespace oglcanvas
{
struct TransformationPreserver
{
TransformationPreserver()
{ glPushMatrix(); }
~TransformationPreserver()
{ glPopMatrix(); }
};
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */