fix the OpenGL offscreen rendering a bit
Change-Id: I1f11cdff0de48e3281a58aec9ea37a78c637195e
This commit is contained in:
@@ -36,7 +36,6 @@ void GL3DBarChart::create3DShapes()
|
|||||||
const float nBarSizeY = 10;
|
const float nBarSizeY = 10;
|
||||||
const float nBarDistanceX = nBarSizeX / 2;
|
const float nBarDistanceX = nBarSizeX / 2;
|
||||||
const float nBarDistanceY = nBarSizeY / 2;
|
const float nBarDistanceY = nBarSizeY / 2;
|
||||||
opengl3D::OpenGL3DRenderer* pRenderer = NULL;
|
|
||||||
|
|
||||||
maShapes.clear();
|
maShapes.clear();
|
||||||
maShapes.push_back(new opengl3D::Camera(mpRenderer.get()));
|
maShapes.push_back(new opengl3D::Camera(mpRenderer.get()));
|
||||||
|
Reference in New Issue
Block a user