fix the OpenGL offscreen rendering a bit
Change-Id: I1f11cdff0de48e3281a58aec9ea37a78c637195e
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@@ -36,7 +36,6 @@ void GL3DBarChart::create3DShapes()
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const float nBarSizeY = 10;
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const float nBarDistanceX = nBarSizeX / 2;
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const float nBarDistanceY = nBarSizeY / 2;
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opengl3D::OpenGL3DRenderer* pRenderer = NULL;
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maShapes.clear();
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maShapes.push_back(new opengl3D::Camera(mpRenderer.get()));
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